Lines Matching refs:OVERRIDE

85   Location GetNextLocation(Primitive::Type type) OVERRIDE;
98 void EmitMove(size_t index) OVERRIDE;
99 void EmitSwap(size_t index) OVERRIDE;
100 void SpillScratch(int reg) OVERRIDE;
101 void RestoreScratch(int reg) OVERRIDE;
123 void Visit##name(H##name* instr) OVERRIDE;
147 void Visit##name(H##name* instr) OVERRIDE;
202 void GenerateFrameEntry() OVERRIDE;
203 void GenerateFrameExit() OVERRIDE;
204 void Bind(HBasicBlock* block) OVERRIDE;
205 void Move(HInstruction* instruction, Location location, HInstruction* move_for) OVERRIDE;
206 size_t SaveCoreRegister(size_t stack_index, uint32_t reg_id) OVERRIDE;
207 size_t RestoreCoreRegister(size_t stack_index, uint32_t reg_id) OVERRIDE;
208 size_t SaveFloatingPointRegister(size_t stack_index, uint32_t reg_id) OVERRIDE;
209 size_t RestoreFloatingPointRegister(size_t stack_index, uint32_t reg_id) OVERRIDE;
211 size_t GetWordSize() const OVERRIDE { in GetWordSize()
215 size_t GetFloatingPointSpillSlotSize() const OVERRIDE { in GetFloatingPointSpillSlotSize()
220 HGraphVisitor* GetLocationBuilder() OVERRIDE { in GetLocationBuilder()
224 HGraphVisitor* GetInstructionVisitor() OVERRIDE { in GetInstructionVisitor()
228 X86Assembler* GetAssembler() OVERRIDE { in GetAssembler()
232 uintptr_t GetAddressOf(HBasicBlock* block) const OVERRIDE { in GetAddressOf()
236 void SetupBlockedRegisters(bool is_baseline) const OVERRIDE;
238 Location AllocateFreeRegister(Primitive::Type type) const OVERRIDE;
240 Location GetStackLocation(HLoadLocal* load) const OVERRIDE;
242 void DumpCoreRegister(std::ostream& stream, int reg) const OVERRIDE;
243 void DumpFloatingPointRegister(std::ostream& stream, int reg) const OVERRIDE;
248 ParallelMoveResolverX86* GetMoveResolver() OVERRIDE { in GetMoveResolver()
252 InstructionSet GetInstructionSet() const OVERRIDE { in GetInstructionSet()
273 void Initialize() OVERRIDE { in Initialize()
277 bool NeedsTwoRegisters(Primitive::Type type) const OVERRIDE { in NeedsTwoRegisters()
281 bool ShouldSplitLongMoves() const OVERRIDE { return true; } in ShouldSplitLongMoves()