Lines Matching refs:moves_

31       moves_.Add(move);  in BuildInitialMoveList()
37 DCHECK(moves_.IsEmpty()); in EmitNativeCode()
41 for (size_t i = 0; i < moves_.Size(); ++i) { in EmitNativeCode()
42 const MoveOperands& move = *moves_.Get(i); in EmitNativeCode()
52 for (size_t i = 0; i < moves_.Size(); ++i) { in EmitNativeCode()
53 MoveOperands* move = moves_.Get(i); in EmitNativeCode()
62 moves_.Reset(); in EmitNativeCode()
112 MoveOperands* move = moves_.Get(index); in PerformMove()
132 for (size_t i = 0; i < moves_.Size(); ++i) { in PerformMove()
133 const MoveOperands& other_move = *moves_.Get(i); in PerformMove()
152 } else if (required_swap == moves_.Get(i)) { in PerformMove()
160 moves_.Get(index)->ClearPending(destination); in PerformMove()
186 for (size_t i = 0; i < moves_.Size(); ++i) { in PerformMove()
187 const MoveOperands& other_move = *moves_.Get(i); in PerformMove()
193 return moves_.Get(i); in PerformMove()
209 for (size_t i = 0; i < moves_.Size(); ++i) { in PerformMove()
210 const MoveOperands& other_move = *moves_.Get(i); in PerformMove()
212 UpdateSourceOf(moves_.Get(i), source, swap_destination); in PerformMove()
214 UpdateSourceOf(moves_.Get(i), swap_destination, source); in PerformMove()
231 for (size_t i = 0; i < moves_.Size(); ++i) { in IsScratchLocation()
232 if (moves_.Get(i)->Blocks(loc)) { in IsScratchLocation()
237 for (size_t i = 0; i < moves_.Size(); ++i) { in IsScratchLocation()
238 if (moves_.Get(i)->GetDestination().Equals(loc)) { in IsScratchLocation()
291 DCHECK(moves_.IsEmpty()); in EmitNativeCode()
300 for (size_t i = 0; i < moves_.Size(); ++i) { in EmitNativeCode()
301 const MoveOperands& move = *moves_.Get(i); in EmitNativeCode()
313 for (size_t i = 0; i < moves_.Size(); ++i) { in EmitNativeCode()
314 MoveOperands* move = moves_.Get(i); in EmitNativeCode()
333 for (size_t i = 0; i < moves_.Size(); ++i) { in EmitNativeCode()
334 MoveOperands* move = moves_.Get(i); in EmitNativeCode()
347 moves_.Reset(); in EmitNativeCode()
358 for (size_t i = 0; i < moves_.Size(); ++i) { in GetScratchLocation()
359 Location loc = moves_.Get(i)->GetDestination(); in GetScratchLocation()
395 MoveOperands* move = moves_.Get(index); in PerformMove()
422 for (size_t i = 0; i < moves_.Size(); ++i) { in PerformMove()
423 const MoveOperands& other_move = *moves_.Get(i); in PerformMove()
501 for (size_t i = 0; i < moves_.Size(); ++i) { in UpdateMoveSource()
502 MoveOperands* move = moves_.Get(i); in UpdateMoveSource()
536 for (size_t i = 0; i < moves_.Size(); ++i) { in IsBlockedByMoves()
537 if (moves_.Get(i)->Blocks(loc)) { in IsBlockedByMoves()