Lines Matching refs:IsAwake
190 …rototype.ApplyForce=function(a,c){if(this.m_type==k.b2_dynamicBody){this.IsAwake()==false&&this.Se…
191 …this.IsAwake()==false&&this.SetAwake(true);this.m_torque+=a}};k.prototype.ApplyImpulse=function(a,…
202 0}};k.prototype.IsAwake=function(){return(this.m_flags&k.e_awakeFlag)==k.e_awakeFlag};k.prototype.S… method in k
216 …=a.GetFixtureA(),g=a.GetFixtureB(),b=c.GetBody(),e=g.GetBody();if(b.IsAwake()==false&&e.IsAwake()==
248 …et(0.5,0.9,0.5);else if(c.GetType()==k.b2_kinematicBody)f.Set(0.5,0.5,0.9);else c.IsAwake()==false?
255 …IsAwake()==false||e.IsActive()==false))if(e.GetType()!=k.b2_staticBody){g.Clear();var f=0;b[f++]=e…
257 c.m_next)c.IsAwake()==false||c.IsActive()==false||c.GetType()!=k.b2_staticBody&&c.SynchronizeFixtur…
258 …g.m_body;if((c.GetType()!=k.b2_dynamicBody||c.IsAwake()==false)&&(g.GetType()!=k.b2_dynamicBody||g…
260 …b+m++]=c;for(c.m_flags|=k.e_islandFlag;m>0;){c=f[b++];--m;e.AddBody(c);c.IsAwake()==false&&c.SetAw…
262 …r=0;r<e.m_bodyCount;++r){c=e.m_bodies[r];c.m_flags&=~k.e_islandFlag;if(c.IsAwake()!=false)if(c.Get…
309 M.nextBody){var L=M.body;if(L.IsAwake()!=false){for(var I=new K,W=new K,Y=0,k=0,z=L.GetFixtureList(…
311 …,this.A.y*M.dt);for(var L=this.m_bodyList;L;L=L.nextBody){var I=L.body;I.IsAwake()&&I.SetLinearVel…
312 …Step=function(){for(var M=this.m_bodyList;M;M=M.nextBody){var L=M.body;L.IsAwake()&&L.ApplyForce(t…
316 …IsAwake()&&L.ApplyForce(u,I);u.Multiply(-1);k.IsAwake()&&k.ApplyForce(u,z)}}}else for(M=this.m_bod…
318 for(var L=this.m_bodyList;L;L=L.nextBody){var I=L.body;if(I.IsAwake()){var W=I.GetWorldVector(G.Mul…
379 …tTarget=function(){return this.m_target};u.prototype.SetTarget=function(d){this.m_bodyB.IsAwake()==