Lines Matching refs:M
26 …);this.constructor===V&&this.b2DynamicTree.apply(this,arguments)}function M(){M.b2DynamicTreeBroad… class
42 …y=Q;Box2D.Collision.b2DynamicTree=V;Box2D.Collision.b2DynamicTreeBroadPhase=M;Box2D.Collision.b2Dy…
50 ….Collision.b2AABB,Q=Box2D.Collision.b2Bound,V=Box2D.Collision.b2BoundValues,M=Box2D.Collision.b2Co…
57 …M.b2Collision=function(){};M.ClipSegmentToLine=function(b,e,f,m){if(m===undefined)m=0;var r,s=0;r=… method
59 x.col2.x*C.y);r=r.position.y+(x.col1.y*C.x+x.col2.y*C.y);s-=f;r-=e;return s*b+r*m};M.FindMaxSeparat… method
60 …M.EdgeSeparation(e,f,C,m,r);t=parseInt(C-1>=0?C-1:s-1);x=M.EdgeSeparation(e,f,t,m,r);J=parseInt(C+…
62 …M.MakeClipPointVector=function(){var b=new Vector(2);b[0]=new a;b[1]=new a;return b};M.CollidePoly…
63 …M.s_edgeBO[0];if(!(C>v)){var J=0,T=0;if(C>0.98*t+0.0010){t=m;m=e;e=r;f=f;J=x;b.m_type=E.e_faceB;T=…
64 …M.s_tangent2;X.x=-C.x;X.y=-C.y;J=M.s_normal;J.x=C.y;J.y=-C.x;var $=M.s_v11,ba=M.s_v12;$.x=e.positi…
65 …x.col2.y;C.m_id.Set(s.id);C.m_id.features.flip=T;++r}}b.m_pointCount=r}}}}};M.CollideCircles=funct…
66 …ntCount=1;b.m_points[0].m_localPoint.SetV(m.m_p);b.m_points[0].m_id.key=0}};M.CollidePolygonAndCir…
69 ….Set(J,t)}}b.m_points[0].m_localPoint.SetV(m.m_p);b.m_points[0].m_id.key=0};M.TestOverlap=function…
70 M.MakeClipPointVector();Box2D.Collision.b2Collision.s_clipPoints1=M.MakeClipPointVector();Box2D.Col…
121 …mmon.Math.b2Math,Q=Box2D.Common.Math.b2Transform,V=Box2D.Common.Math.b2Vec2,M=Box2D.Collision.b2Di…
152 …(u);H.transformA=z;H.transformB=D;H.useRadii=true;k=new Y;k.count=0;z=new I;M.Distance(z,k,H);retu…
163 …M=this.col2.y,L=B*M-Q*V;if(L!=0)L=1/L;p.col1.x=L*M;p.col2.x=-L*Q;p.col1.y=-L*V;p.col2.y=L*B;return…
164 0)W=1/W;p.x=W*(I*B-M*Q);p.y=W*(V*Q-L*B);return p};F.prototype.Abs=function(){this.col1.Abs();this.c…
166 …(Q===undefined)Q=0;var V=this.col1.x,M=this.col2.x,L=this.col1.y,I=this.col2.y,W=V*I-M*L;if(W!=0)W…
167 …M=this.col1.x,L=this.col1.y,I=this.col1.z,W=this.col2.x,Y=this.col2.y,k=this.col2.z,z=this.col3.x,…
181 …oadPhase,Q=Box2D.Collision.b2RayCastInput,V=Box2D.Collision.b2RayCastOutput,M=Box2D.Collision.Shap…
264 …pe=function(a,c,g){switch(a.m_type){case Y.e_circleShape:var b=a instanceof M?a:null;this.m_debugD…
267 …amics.Contacts.b2ContactFactory,V=Box2D.Dynamics.Contacts.b2ContactRegister,M=Box2D.Dynamics.Conta…
282 …ol=j;o=o.destroyFcn;o(j,this.m_allocator)};V.b2ContactRegister=function(){};M.b2ContactResult=func… method
308 …his.useWorldGravity)this.gravity=this.GetWorld().GetGravity().Copy();for(var M=this.m_bodyList;M;M=
309 M.nextBody){var L=M.body;if(L.IsAwake()!=false){for(var I=new K,W=new K,Y=0,k=0,z=L.GetFixtureList(…
310 …M){var L=new K,I=new K;L.x=this.normal.x*this.offset+this.normal.y*1E3;L.y=this.normal.y*this.offs… argument
311 …M){M=new K(this.A.x*M.dt,this.A.y*M.dt);for(var L=this.m_bodyList;L;L=L.nextBody){var I=L.body;I.I… argument
312 …M=this.m_bodyList;M;M=M.nextBody){var L=M.body;L.IsAwake()&&L.ApplyForce(this.F,L.GetWorldCenter()… argument
313 …M.m_controllerList;L.prevController=null;M.m_controllerList=L;if(L.nextController)L.nextController… argument
314 L)this.m_bodyList=L.nextBody;if(M.m_controllerList==L)M.m_controllerList=L.nextController;M.m_contr…
315 …M=null,L=null,I=null,W=0,Y=null,k=null,z=null,u=0,D=0,H=0;u=null;if(this.invSqr)for(M=this.m_bodyL…
316 …lyForce(u,z)}}}else for(M=this.m_bodyList;M;M=M.nextBody){L=M.body;I=L.GetWorldCenter();W=L.GetMas…
317 …M,L){if(M===undefined)M=0;if(L===undefined)L=0;this.T.col1.x=-M;this.T.col1.y=0;this.T.col2.x=0;th… argument
318 …y())));I.SetLinearVelocity(new K(I.GetLinearVelocity().x+W.x*M,I.GetLinearVelocity().y+W.y*M))}}}}…
319 …ox2D.Dynamics.Joints.b2FrictionJointDef,V=Box2D.Dynamics.Joints.b2GearJoint,M=Box2D.Dynamics.Joint…
350 …M,Box2D.Dynamics.Joints.b2JointDef);M.prototype.__super=Box2D.Dynamics.Joints.b2JointDef.prototype… class
353 …=new E(d instanceof R?d:null);break;case I.e_gearJoint:h=new V(d instanceof M?d:null);break;case I…