Lines Matching refs:GLenum
133 GLenum GL2Encoder::s_glGetError(void * self) in s_glGetError()
136 GLenum err = ctx->getError(); in s_glGetError()
153 const GLubyte *GL2Encoder::s_glGetString(void *self, GLenum name) in s_glGetString()
175 void GL2Encoder::s_glPixelStorei(void *self, GLenum param, GLint value) in s_glPixelStorei()
184 void GL2Encoder::s_glBindBuffer(void *self, GLenum target, GLuint id) in s_glBindBuffer()
193 void GL2Encoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, G… in s_glBufferData()
205 void GL2Encoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, co… in s_glBufferSubData()
212 GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data); in s_glBufferSubData()
229 void GL2Encoder::s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolea… in s_glVertexAttribPointer()
236 void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr) in s_glGetIntegerv()
283 void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr) in s_glGetFloatv()
331 void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) in s_glGetBooleanv()
389 void GL2Encoder::s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params) in s_glGetVertexAttribiv()
399 void GL2Encoder::s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params) in s_glGetVertexAttribfv()
409 void GL2Encoder::s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **point… in s_glGetVertexAttribPointerv()
462 void GL2Encoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count) in s_glDrawArrays()
470 void GL2Encoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *… in s_glDrawElements()
656 void GL2Encoder::s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat… in s_glShaderBinary()
714 GLenum type; in s_glLinkProgram()
765 GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType) in s_glCreateShader()
812 void GL2Encoder::s_glDeleteShader(void *self, GLenum shader) in s_glDeleteShader()
861 bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget) in updateHostTexture2DBinding()
868 GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); in updateHostTexture2DBinding()
895 GLenum origActiveTexture = state->getActiveTextureUnit(); in s_glUseProgram()
896 GLenum hostActiveTexture = origActiveTexture; in s_glUseProgram()
899 GLenum samplerTarget; in s_glUseProgram()
938 GLenum target; in s_glUniform1i()
940 GLenum origActiveTexture = state->getActiveTextureUnit(); in s_glUniform1i()
1060 void GL2Encoder::s_glActiveTexture(void* self, GLenum texture) in s_glActiveTexture()
1064 GLenum err; in s_glActiveTexture()
1071 void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture) in s_glBindTexture()
1075 GLenum err; in s_glBindTexture()
1085 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); in s_glBindTexture()
1117 GLenum target, GLenum pname, GLfloat* params) in s_glGetTexParameterfv()
1132 GLenum target, GLenum pname, GLint* params) in s_glGetTexParameteriv()
1154 static bool isValidTextureExternalParam(GLenum pname, GLenum param) in isValidTextureExternalParam()
1171 GLenum target, GLenum pname, GLfloat param) in s_glTexParameterf()
1177 !isValidTextureExternalParam(pname, (GLenum)param)), in s_glTexParameterf()
1190 GLenum target, GLenum pname, const GLfloat* params) in s_glTexParameterfv()
1196 !isValidTextureExternalParam(pname, (GLenum)params[0])), in s_glTexParameterfv()
1209 GLenum target, GLenum pname, GLint param) in s_glTexParameteri()
1215 !isValidTextureExternalParam(pname, (GLenum)param)), in s_glTexParameteri()
1227 void GL2Encoder::s_glTexImage2D(void* self, GLenum target, GLint level, in s_glTexImage2D()
1229 GLenum format, GLenum type, const GLvoid* pixels) in s_glTexImage2D()
1245 GLenum target, GLenum pname, const GLint* params) in s_glTexParameteriv()
1251 !isValidTextureExternalParam(pname, (GLenum)params[0])), in s_glTexParameteriv()
1263 void GL2Encoder::override2DTextureTarget(GLenum target) in override2DTextureTarget()
1274 GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); in restore2DTextureTarget()