Lines Matching refs:GLES31
2 dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.highp_compute.mat2
5 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.scalar
6 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec2
7 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec3
8 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec4
9 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.scalar
10 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec2
11 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec3
12 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec4
15 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.scalar
16 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec2
17 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec3
18 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec4
19 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.scalar
20 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec2
21 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec3
22 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec4
23 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.scalar
24 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec2
25 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec3
26 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec4
29 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.scalar
30 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec2
31 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec3
32 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec4
35 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.mirrored_repeat_cl…
36 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.repeat_mirrored_re…
37 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp…
38 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat
41 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_1
42 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_2
43 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mag_linear
44 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_linear_mag_…
45 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_nearest_mag…
46 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_linear_mag…
47 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_nearest_ma…
48 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.clamp_to_edge_r…
49 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.mirrored_repeat…
50 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.repeat_mirrored…
51 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.clamp_to_edge_repe…
52 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.mirrored_repeat_cl…
53 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.repeat_mirrored_re…
54 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_re…
55 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.mirrored_repeat_…
56 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_…
57 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
58 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_cla…
59 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_rep…
62 dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec4
65 dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.mediump_*
66 dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.mediump_*
67 dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.mediump_*
70 dEQP-GLES31.functional.primitive_bounding_box.lines.global_state.vertex_geometry_fragment.fbo_bbox_…
71 dEQP-GLES31.functional.primitive_bounding_box.lines.global_state.vertex_geometry_fragment.fbo_bbox_…
72 dEQP-GLES31.functional.primitive_bounding_box.lines.global_state.vertex_geometry_fragment.fbo_bbox_…
73 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_…
74 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_…
75 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_…