Lines Matching refs:vec4

18 			${POSITION_FRAG_COLOR} = vec4(texture(s, vec4(0)));
37 ${POSITION_FRAG_COLOR} = vec4(texture(s, vec4(0), float(0)));
56 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0)));
75 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0)));
94 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0)));
113 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0), float(0)));
132 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0), float(0)));
151 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0), float(0)));
170 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0)));
189 ${POSITION_FRAG_COLOR} = vec4(textureProj(s, vec4(0), float(0)));
208 ${POSITION_FRAG_COLOR} = vec4(textureLod(s, vec4(0), float(0)));
227 ${POSITION_FRAG_COLOR} = vec4(textureLod(s, vec4(0), float(0)));
246 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec2(0)));
265 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec2(0)));
284 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec2(0)));
303 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec3(0)));
322 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec3(0)));
341 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec3(0)));
360 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec2(0), float(0)));
379 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec3(0), float(0)));
398 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec3(0)));
417 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec3(0), float(0)));
436 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec4(0), ivec2(0)));
455 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec4(0), ivec3(0)));
474 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec4(0), ivec2(0)));
493 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec4(0), ivec2(0), float(0)));
512 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec3(0), int(0)));
531 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec3(0), int(0)));
550 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec3(0), int(0)));
569 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec2(0), int(0)));
588 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec3(0), int(0)));
607 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec3(0), int(0)));
626 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec3(0), int(0), ivec3(0)));
645 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec2(0), int(0), ivec2(0)));
664 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec3(0), int(0), ivec3(0)));
683 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec3(0), int(0), ivec3(0)));
702 ${POSITION_FRAG_COLOR} = vec4(textureProjOffset(s, vec4(0), ivec2(0)));
721 ${POSITION_FRAG_COLOR} = vec4(textureProjOffset(s, vec4(0), ivec3(0)));
740 ${POSITION_FRAG_COLOR} = vec4(textureProjOffset(s, vec4(0), ivec3(0)));
759 ${POSITION_FRAG_COLOR} = vec4(textureProjOffset(s, vec4(0), ivec2(0)));
778 ${POSITION_FRAG_COLOR} = vec4(textureProjOffset(s, vec4(0), ivec3(0)));
797 ${POSITION_FRAG_COLOR} = vec4(textureLodOffset(s, vec3(0), float(0), ivec2(0)));
816 ${POSITION_FRAG_COLOR} = vec4(textureLodOffset(s, vec3(0), float(0), ivec3(0)));
835 ${POSITION_FRAG_COLOR} = vec4(textureLodOffset(s, vec3(0), float(0), ivec3(0)));
854 ${POSITION_FRAG_COLOR} = vec4(textureLodOffset(s, vec3(0), float(0), ivec2(0)));
873 ${POSITION_FRAG_COLOR} = vec4(textureLodOffset(s, vec3(0), float(0), ivec3(0)));
892 ${POSITION_FRAG_COLOR} = vec4(textureProjLod(s, vec4(0), float(0)));
911 ${POSITION_FRAG_COLOR} = vec4(textureProjLod(s, vec4(0), float(0)));
930 ${POSITION_FRAG_COLOR} = vec4(textureProjLod(s, vec4(0), float(0)));
949 ${POSITION_FRAG_COLOR} = vec4(textureGrad(s, vec3(0), vec3(0), vec3(0)));
968 ${POSITION_FRAG_COLOR} = vec4(textureGradOffset(s, vec3(0), vec3(0), vec3(0), ivec2(0)));
987 ${POSITION_FRAG_COLOR} = vec4(textureGradOffset(s, vec3(0), vec3(0), vec3(0), ivec3(0)));
1006 ${POSITION_FRAG_COLOR} = vec4(textureGradOffset(s, vec4(0), vec3(0), vec3(0), ivec2(0)));
1025 ${POSITION_FRAG_COLOR} = vec4(textureGradOffset(s, vec4(0), vec3(0), vec3(0), ivec3(0)));
1044 ${POSITION_FRAG_COLOR} = vec4(textureProjGrad(s, vec4(0), vec3(0), vec3(0)));
1063 ${POSITION_FRAG_COLOR} = vec4(textureProjGrad(s, vec4(0), vec2(0), vec2(0)));
1082 ${POSITION_FRAG_COLOR} = vec4(textureProjGradOffset(s, vec4(0), vec3(0), vec3(0), ivec2(0)));
1101 ${POSITION_FRAG_COLOR} = vec4(textureProjGradOffset(s, vec4(0), vec3(0), vec3(0), ivec3(0)));
1120 ${POSITION_FRAG_COLOR} = vec4(textureProjGradOffset(s, vec4(0), vec2(0), vec2(0), ivec2(0)));
1139 ${POSITION_FRAG_COLOR} = vec4(textureProjGradOffset(s, vec4(0), vec2(0), vec2(0), ivec3(0)));