Lines Matching refs:m_levels
2823 m_levels[ndx] = DE_NULL; in TextureCubeView()
2830 m_levels[ndx] = levels[ndx]; in TextureCubeView()
2840 …return sampleLevelArrayCubeSeamless(m_levels, m_numLevels, coords.face, sampler, coords.s, coords.… in sample()
2842 …return sampleLevelArray2D(m_levels[coords.face], m_numLevels, sampler, coords.s, coords.t, 0 /* de… in sample()
2852 …return sampleLevelArrayCubeSeamlessCompare(m_levels, m_numLevels, coords.face, sampler, ref, coord… in sampleCompare()
2854 …return sampleLevelArray2DCompare(m_levels[coords.face], m_numLevels, sampler, ref, coords.s, coord… in sampleCompare()
2863 faceAccesses[i] = m_levels[i][0]; in gather()
2891 …DE_ASSERT(m_levels[0][0].getFormat().order == TextureFormat::D || m_levels[0][0].getFormat().order… in gatherCompare()
2898 const bool isFixedPoint = isFixedPointDepthTextureFormat(m_levels[0][0].getFormat()); in gatherCompare()
3018 , m_levels (levels) in Texture1DArrayView()
3024 DE_ASSERT(m_numLevels > 0 && m_levels); in selectLayer()
3025 return de::clamp(deFloorFloatToInt32(r + 0.5f), 0, m_levels[0].getHeight()-1); in selectLayer()
3030 return sampleLevelArray1D(m_levels, m_numLevels, sampler, s, selectLayer(t), lod); in sample()
3035 …return sampleLevelArray1DOffset(m_levels, m_numLevels, sampler, s, lod, IVec2(offset, selectLayer(… in sampleOffset()
3040 …return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(0, selectLayer… in sampleCompare()
3045 …return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(offset, select… in sampleCompareOffset()
3052 , m_levels (levels) in Texture2DArrayView()
3058 DE_ASSERT(m_numLevels > 0 && m_levels); in selectLayer()
3059 return de::clamp(deFloorFloatToInt32(r + 0.5f), 0, m_levels[0].getDepth()-1); in selectLayer()
3064 return sampleLevelArray2D(m_levels, m_numLevels, sampler, s, t, selectLayer(r), lod); in sample()
3069 …return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(0, 0, selec… in sampleCompare()
3074 …return sampleLevelArray2DOffset(m_levels, m_numLevels, sampler, s, t, lod, IVec3(offset.x(), offse… in sampleOffset()
3079 …return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(offset.x(),… in sampleCompareOffset()
3084 return gatherArray2DOffsets(m_levels[0], sampler, s, t, selectLayer(r), componentNdx, offsets); in gatherOffsets()
3089 return gatherArray2DOffsetsCompare(m_levels[0], sampler, ref, s, t, selectLayer(r), offsets); in gatherOffsetsCompare()
3190 , m_levels (levels) in Texture3DView()
3248 , m_levels (levels) in TextureCubeArrayView()
3254 DE_ASSERT(m_numLevels > 0 && m_levels); in selectLayer()
3255 DE_ASSERT((m_levels[0].getDepth() % 6) == 0); in selectLayer()
3257 return de::clamp(deFloorFloatToInt32(q + 0.5f), 0, (m_levels[0].getDepth() / 6)-1); in selectLayer()
3269 …return sampleCubeArraySeamless(m_levels, m_numLevels, layer, coords.face, sampler, coords.s, coord… in sample()
3271 return sampleLevelArray2D(m_levels, m_numLevels, sampler, coords.s, coords.t, faceDepth, lod); in sample()
3283 …return sampleCubeArraySeamlessCompare(m_levels, m_numLevels, layer, coords.face, sampler, ref, coo… in sampleCompare()
3285 …return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, coords.s, coords.t, lod, IVe… in sampleCompare()