Lines Matching refs:sampler

330 …Vec4					sample1D					(const Sampler& sampler, Sampler::FilterMode filter, float s, int level) con…
331 …Vec4 sample2D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, int d…
332 …Vec4 sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float…
334 …Vec4 sample1DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, const IVe…
335 …Vec4 sample2DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, …
336 …Vec4 sample3DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, …
338 …float sample1DCompare (const Sampler& sampler, Sampler::FilterMode filter, float ref, float…
339 …float sample2DCompare (const Sampler& sampler, Sampler::FilterMode filter, float ref, float…
417 … (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int lev…
418 … (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t…
419 … (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t…
421 …et (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float l…
422 …et (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t…
423 …et (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t…
425 …re (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float…
426 …re (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float…
428 Vec4 gatherArray2DOffsets (const ConstPixelBufferAccess& src, const Sampler& sampler, float s, fl…
429 Vec4 gatherArray2DOffsetsCompare (const ConstPixelBufferAccess& src, const Sampler& sampler, float…
478 Vec4 sample (const Sampler& sampler, float s, float lod) const;
479 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const;
480 float sampleCompare (const Sampler& sampler, float ref, float s, float lod) const;
481 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 of…
495 inline Vec4 Texture1DView::sample (const Sampler& sampler, float s, float lod) const in sample() argument
497 return sampleLevelArray1D(m_levels, m_numLevels, sampler, s, 0 /* depth */, lod); in sample()
500 inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset… in sampleOffset() argument
502 return sampleLevelArray1DOffset(m_levels, m_numLevels, sampler, s, lod, IVec2(offset, 0)); in sampleOffset()
505 inline float Texture1DView::sampleCompare (const Sampler& sampler, float ref, float s, float lod) c… in sampleCompare() argument
507 return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(0, 0)); in sampleCompare()
510 inline float Texture1DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float … in sampleCompareOffset() argument
512 return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(offset, 0)); in sampleCompareOffset()
529 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
530 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset…
531 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
532 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, c…
534 …Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2…
535 …Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, const IVec2 (…
549 inline Vec4 Texture2DView::sample (const Sampler& sampler, float s, float t, float lod) const in sample() argument
551 return sampleLevelArray2D(m_levels, m_numLevels, sampler, s, t, 0 /* depth */, lod); in sample()
554 inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const… in sampleOffset() argument
556 …return sampleLevelArray2DOffset(m_levels, m_numLevels, sampler, s, t, lod, IVec3(offset.x(), offse… in sampleOffset()
559 inline float Texture2DView::sampleCompare (const Sampler& sampler, float ref, float s, float t, flo… in sampleCompare() argument
561 return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(0, 0, 0)); in sampleCompare()
564 inline float Texture2DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float … in sampleCompareOffset() argument
566 …return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(offset.x(),… in sampleCompareOffset()
569 inline Vec4 Texture2DView::gatherOffsets (const Sampler& sampler, float s, float t, int componentNd… in gatherOffsets() argument
571 return gatherArray2DOffsets(m_levels[0], sampler, s, t, 0, componentNdx, offsets); in gatherOffsets()
574 inline Vec4 Texture2DView::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float … in gatherOffsetsCompare() argument
576 return gatherArray2DOffsetsCompare(m_levels[0], sampler, ref, s, t, 0, offsets); in gatherOffsetsCompare()
628 Vec4 sample (const Sampler& sampler, float s, float lod) const;
629 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const;
646 inline Vec4 Texture1D::sample (const Sampler& sampler, float s, float lod) const in sample() argument
648 return m_view.sample(sampler, s, lod); in sample()
651 inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) co… in sampleOffset() argument
653 return m_view.sampleOffset(sampler, s, lod, offset); in sampleOffset()
673 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
674 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset…
675 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
676 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, c…
678 …Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2…
679 …Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, const IVec2 (…
697 inline Vec4 Texture2D::sample (const Sampler& sampler, float s, float t, float lod) const in sample() argument
699 return m_view.sample(sampler, s, t, lod); in sample()
702 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVe… in sampleOffset() argument
704 return m_view.sampleOffset(sampler, s, t, lod, offset); in sampleOffset()
707 inline float Texture2D::sampleCompare (const Sampler& sampler, float ref, float s, float t, float l… in sampleCompare() argument
709 return m_view.sampleCompare(sampler, ref, s, t, lod); in sampleCompare()
712 inline float Texture2D::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, f… in sampleCompareOffset() argument
714 return m_view.sampleCompareOffset(sampler, ref, s, t, lod, offset); in sampleCompareOffset()
717 inline Vec4 Texture2D::gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, c… in gatherOffsets() argument
719 return m_view.gatherOffsets(sampler, s, t, componentNdx, offsets); in gatherOffsets()
722 inline Vec4 Texture2D::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float t, c… in gatherOffsetsCompare() argument
724 return m_view.gatherOffsetsCompare(sampler, ref, s, t, offsets); in gatherOffsetsCompare()
741 Vec4 sample (const Sampler& sampler, float s, float t, float p, float lod) const;
742 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lo…
744 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const;
745 Vec4 gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const;
773 Vec4 sample (const Sampler& sampler, float s, float t, float p, float lod) const;
774 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lo…
776 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const;
777 Vec4 gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const;
793 inline Vec4 TextureCube::sample (const Sampler& sampler, float s, float t, float p, float lod) const in sample() argument
795 return m_view.sample(sampler, s, t, p, lod); in sample()
798 inline float TextureCube::sampleCompare (const Sampler& sampler, float ref, float s, float t, float… in sampleCompare() argument
800 return m_view.sampleCompare(sampler, ref, s, t, r, lod); in sampleCompare()
803 inline Vec4 TextureCube::gather (const Sampler& sampler, float s, float t, float r, int componentNd… in gather() argument
805 return m_view.gather(sampler, s, t, r, componentNdx); in gather()
808 inline Vec4 TextureCube::gatherCompare (const Sampler& sampler, float ref, float s, float t, float … in gatherCompare() argument
810 return m_view.gatherCompare(sampler, ref, s, t, r); in gatherCompare()
827 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
828 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) con…
829 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
830 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, d…
854 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
855 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec…
856 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lo…
857 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, flo…
859 …Vec4 gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, co…
860 …Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, float r, cons…
890 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
891 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) con…
892 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
893 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, d…
905 inline Vec4 Texture1DArray::sample (const Sampler& sampler, float s, float t, float lod) const in sample() argument
907 return m_view.sample(sampler, s, t, lod); in sample()
910 inline Vec4 Texture1DArray::sampleOffset (const Sampler& sampler, float s, float t, float lod, deIn… in sampleOffset() argument
912 return m_view.sampleOffset(sampler, s, t, lod, offset); in sampleOffset()
915 inline float Texture1DArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, fl… in sampleCompare() argument
917 return m_view.sampleCompare(sampler, ref, s, t, lod); in sampleCompare()
920 inline float Texture1DArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, float… in sampleCompareOffset() argument
922 return m_view.sampleCompareOffset(sampler, ref, s, t, lod, offset); in sampleCompareOffset()
947 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
948 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec…
949 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lo…
950 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, flo…
952 …Vec4 gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, co…
953 …Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, float r, cons…
966 inline Vec4 Texture2DArray::sample (const Sampler& sampler, float s, float t, float r, float lod) c… in sample() argument
968 return m_view.sample(sampler, s, t, r, lod); in sample()
971 inline Vec4 Texture2DArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float … in sampleOffset() argument
973 return m_view.sampleOffset(sampler, s, t, r, lod, offset); in sampleOffset()
976 inline float Texture2DArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, fl… in sampleCompare() argument
978 return m_view.sampleCompare(sampler, ref, s, t, r, lod); in sampleCompare()
981 inline float Texture2DArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, float… in sampleCompareOffset() argument
983 return m_view.sampleCompareOffset(sampler, ref, s, t, r, lod, offset); in sampleCompareOffset()
986 inline Vec4 Texture2DArray::gatherOffsets (const Sampler& sampler, float s, float t, float r, int c… in gatherOffsets() argument
988 return m_view.gatherOffsets(sampler, s, t, r, componentNdx, offsets); in gatherOffsets()
991 inline Vec4 Texture2DArray::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float… in gatherOffsetsCompare() argument
993 return m_view.gatherOffsetsCompare(sampler, ref, s, t, r, offsets); in gatherOffsetsCompare()
1011 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
1012 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec…
1019 inline Vec4 Texture3DView::sample (const Sampler& sampler, float s, float t, float r, float lod) co… in sample() argument
1021 return sampleLevelArray3D(m_levels, m_numLevels, sampler, s, t, r, lod); in sample()
1024 inline Vec4 Texture3DView::sampleOffset (const Sampler& sampler, float s, float t, float r, float l… in sampleOffset() argument
1026 return sampleLevelArray3DOffset(m_levels, m_numLevels, sampler, s, t, r, lod, offset); in sampleOffset()
1051 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
1052 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec…
1065 inline Vec4 Texture3D::sample (const Sampler& sampler, float s, float t, float r, float lod) const in sample() argument
1067 return m_view.sample(sampler, s, t, r, lod); in sample()
1070 inline Vec4 Texture3D::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, … in sampleOffset() argument
1072 return m_view.sampleOffset(sampler, s, t, r, lod, offset); in sampleOffset()
1090 …Vec4 sample (const Sampler& sampler, float s, float t, float r, float q, float lod) cons…
1091 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, …
1092 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q…
1093 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, fl…
1123 Vec4 sample (const Sampler& sampler, float s, float t, float r, float q, float lod) const;
1124 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, c…
1125 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q,…
1126 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, flo…
1138 inline Vec4 TextureCubeArray::sample (const Sampler& sampler, float s, float t, float r, float q, f… in sample() argument
1140 return m_view.sample(sampler, s, t, r, q, lod); in sample()
1143 inline Vec4 TextureCubeArray::sampleOffset (const Sampler& sampler, float s, float t, float r, floa… in sampleOffset() argument
1145 return m_view.sampleOffset(sampler, s, t, r, q, lod, offset); in sampleOffset()
1148 inline float TextureCubeArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, … in sampleCompare() argument
1150 return m_view.sampleCompare(sampler, ref, s, t, r, q, lod); in sampleCompare()
1153 inline float TextureCubeArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, flo… in sampleCompareOffset() argument
1155 return m_view.sampleCompareOffset(sampler, ref, s, t, r, q, lod, offset); in sampleCompareOffset()