Lines Matching refs:m_depthStencilBuffer
127 , m_depthStencilBuffer (0) in FboRenderContext()
145 , m_depthStencilBuffer (0) in FboRenderContext()
178 DE_ASSERT(m_framebuffer == 0 && m_colorBuffer == 0 && m_depthStencilBuffer == 0); in createFramebuffer()
223 gl.genRenderbuffers(1, &m_depthStencilBuffer); in createFramebuffer()
224 gl.bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer); in createFramebuffer()
241 if (m_depthStencilBuffer) in createFramebuffer()
244 …ramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer); in createFramebuffer()
247 …mebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer); in createFramebuffer()
271 if (m_depthStencilBuffer) in destroyFramebuffer()
273 gl.deleteRenderbuffers(1, &m_depthStencilBuffer); in destroyFramebuffer()
274 m_depthStencilBuffer = 0; in destroyFramebuffer()