Lines Matching refs:GL_TEXTURE_3D

226 				gl.bindTexture(GL_TEXTURE_3D, 0);  in resetStateES()
227 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateES()
228 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateES()
229 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES()
230 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES()
231 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES()
232 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT); in resetStateES()
233 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES()
234 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES()
235 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES()
236 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateES()
237 gl.texParameterf(GL_TEXTURE_3D, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateES()
238 gl.texParameterf(GL_TEXTURE_3D, GL_TEXTURE_MAX_LOD, 1000.0f); in resetStateES()
239 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in resetStateES()
240 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1000); in resetStateES()
241 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_COMPARE_MODE, GL_NONE); in resetStateES()
242 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateES()
245 gl.texParameterfv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateES()
249 gl.texParameteri(GL_TEXTURE_3D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES()
842 gl.bindTexture (GL_TEXTURE_3D, 0); in resetStateGLCore()
843 gl.texImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateGLCore()
844 gl.texParameteri (GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); in resetStateGLCore()
845 gl.texParameteri (GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateGLCore()
846 gl.texParameterfv (GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateGLCore()
847 gl.texParameteri (GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateGLCore()
848 gl.texParameteri (GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateGLCore()
849 gl.texParameteri (GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT); in resetStateGLCore()
850 gl.texParameterf (GL_TEXTURE_3D, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateGLCore()
851 gl.texParameterf (GL_TEXTURE_3D, GL_TEXTURE_MAX_LOD, 1000.0f); in resetStateGLCore()
852 gl.texParameteri (GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in resetStateGLCore()
853 gl.texParameteri (GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1000); in resetStateGLCore()
854 gl.texParameterf (GL_TEXTURE_3D, GL_TEXTURE_LOD_BIAS, 0.0f); in resetStateGLCore()
855 gl.texParameteri (GL_TEXTURE_3D, GL_TEXTURE_COMPARE_MODE, GL_NONE); in resetStateGLCore()
856 gl.texParameteri (GL_TEXTURE_3D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in resetStateGLCore()
860 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateGLCore()
861 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateGLCore()
862 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateGLCore()
863 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateGLCore()