Lines Matching refs:deUint32
46 Texture1D (const RenderContext& context, deUint32 format, deUint32 dataType, int width);
47 Texture1D (const RenderContext& context, deUint32 internalFormat, int width);
52 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
61 deUint32 m_format; //!< Internal format.
63 deUint32 m_glTexture;
73 …Texture2D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int hei…
74 Texture2D (const RenderContext& context, deUint32 internalFormat, int width, int height);
81 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
96 deUint32 m_format; //!< Internal format.
99 deUint32 m_glTexture;
113 TextureCube (const RenderContext& context, deUint32 format, deUint32 dataType, int size);
114 TextureCube (const RenderContext& context, deUint32 internalFormat, int size);
121 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
135 deUint32 m_format; //!< Internal format.
138 deUint32 m_glTexture;
148 …Texture2DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int…
149 …Texture2DArray (const RenderContext& context, deUint32 internalFormat, int width, int height, in…
157 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
169 deUint32 m_format; //!< Internal format.
172 deUint32 m_glTexture;
182 …Texture1DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int…
183 …Texture1DArray (const RenderContext& context, deUint32 internalFormat, int width, int numLayers);
190 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
198 deUint32 m_format; //!< Internal format.
201 deUint32 m_glTexture;
211 …Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int heig…
212 …Texture3D (const RenderContext& context, deUint32 internalFormat, int width, int height, int dep…
220 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
231 deUint32 m_format; //!< Internal format.
234 deUint32 m_glTexture;
244 …TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int …
245 … TextureCubeArray (const RenderContext& context, deUint32 internalFormat, int size, int numLayers);
253 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
262 deUint32 m_format; //!< Internal format.
265 deUint32 m_glTexture;
274 TextureBuffer (const RenderContext& context, deUint32 internalFormat, size_t bufferSize);
275 …TextureBuffer (const RenderContext& context, deUint32 internalFormat, size_t bufferSize, size_t o…
289 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
290 deUint32 getGLBuffer (void) const { return m_glBuffer; } in getGLBuffer()
298 …void init (deUint32 internalFormat, size_t bufferSize, size_t offset, size_t size, const v…
303 deUint32 m_format; //!< Internal format.
309 deUint32 m_glTexture;
310 deUint32 m_glBuffer;