Lines Matching refs:THREADOPERATIONID_DESTROY_SHADER

2039 	THREADOPERATIONID_DESTROY_SHADER,  enumerator
2513 weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_DESTROY_SHADER]); in addRandomOperation()
2514 operations.push_back(THREADOPERATIONID_DESTROY_SHADER); in addRandomOperation()
2680 case THREADOPERATIONID_DESTROY_SHADER: in addRandomOperation()
4537 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4541 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4545 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.5… in addRandomTests()
4546 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4547 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
4570 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4575 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4580 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.3… in addRandomTests()
4581 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4582 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
4583 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.1… in addRandomTests()
4585 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_SHADER] = 0.2… in addRandomTests()
4611 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4617 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4623 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.3… in addRandomTests()
4624 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4625 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
4626 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.1… in addRandomTests()
4627 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.1… in addRandomTests()
4629 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4635 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4693 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4702 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4711 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.2… in addRandomTests()
4712 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4713 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
4714 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.1… in addRandomTests()
4715 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.1… in addRandomTests()
4716 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.1… in addRandomTests()
4717 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.… in addRandomTests()
4718 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.1… in addRandomTests()
4720 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4729 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4738 …config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4747 …config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_DESTROY_SHADER] = 0.… in addRandomTests()
4756 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.2… in addRandomTests()
4787 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4797 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4807 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.2… in addRandomTests()
4808 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4809 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
4810 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.1… in addRandomTests()
4811 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.1… in addRandomTests()
4812 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.1… in addRandomTests()
4813 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.… in addRandomTests()
4814 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.1… in addRandomTests()
4815 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_LINK_PROGRAM] = 0.10… in addRandomTests()
4817 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4827 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4837 …config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4847 …config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_DESTROY_SHADER] = 0.… in addRandomTests()
4857 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.2… in addRandomTests()
4867 …config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_DESTROY_SHADER] = 0.20… in addRandomTests()