Lines Matching refs:quadSubAngleNdx
731 int quadSubAngleNdx = m_currentIteration % 8; in iterate() local
762 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
763 corners[(1+quadSubAngleNdx) % 4], in iterate()
764 corners[(2+quadSubAngleNdx) % 4], in iterate()
767 if (quadSubAngleNdx >= 4) in iterate()
769 renderTriangle(corners[(3+quadSubAngleNdx) % 4], in iterate()
770 corners[(2+quadSubAngleNdx) % 4], in iterate()
771 corners[(0+quadSubAngleNdx) % 4], in iterate()
776 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
777 corners[(2+quadSubAngleNdx) % 4], in iterate()
778 corners[(3+quadSubAngleNdx) % 4], in iterate()
792 int quadSubAngleNdx = m_currentIteration % 8; in iterate() local
802 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
803 corners[(1+quadSubAngleNdx) % 4], in iterate()
804 corners[(2+quadSubAngleNdx) % 4], in iterate()
807 if (quadSubAngleNdx >= 4) in iterate()
809 renderTriangle(corners[(3+quadSubAngleNdx) % 4], in iterate()
810 corners[(2+quadSubAngleNdx) % 4], in iterate()
811 corners[(0+quadSubAngleNdx) % 4], in iterate()
816 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
817 corners[(2+quadSubAngleNdx) % 4], in iterate()
818 corners[(3+quadSubAngleNdx) % 4], in iterate()