Lines Matching refs:renderTriangle
187 …void renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c0, const Ve…
188 void renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& color) const;
189 …void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c0, const Ve…
190 void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& color) const;
228 void MultisampleCase::renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c… in renderTriangle() function in deqp::gles2::Functional::MultisampleCase
253 void MultisampleCase::renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c… in renderTriangle() function in deqp::gles2::Functional::MultisampleCase
255 renderTriangle(p0, p1, p2, color, color, color); in renderTriangle()
258 void MultisampleCase::renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c… in renderTriangle() function in deqp::gles2::Functional::MultisampleCase
260 renderTriangle(Vec3(p0.x(), p0.y(), 0.0f), in renderTriangle()
266 void MultisampleCase::renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c… in renderTriangle() function in deqp::gles2::Functional::MultisampleCase
268 renderTriangle(p0, p1, p2, color, color, color); in renderTriangle()
273 renderTriangle(p0, p1, p2, c0, c1, c2); in renderQuad()
274 renderTriangle(p2, p1, p3, c2, c1, c3); in renderQuad()
517 renderTriangle(Vec2(0.0f, 0.0f), in renderPattern()
696 renderTriangle(corners[(0+quadNdx) % 4] + center, in iterate()
703 renderTriangle(corners[(3+quadNdx) % 4] + center, in iterate()
710 renderTriangle(corners[(0+quadNdx) % 4] + center, in iterate()
762 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
769 renderTriangle(corners[(3+quadSubAngleNdx) % 4], in iterate()
776 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
802 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
809 renderTriangle(corners[(3+quadSubAngleNdx) % 4], in iterate()
816 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
933 renderTriangle(pt0, pt1, pt2, color); in renderPattern()
996 renderTriangle(Vec2(0.0f, 0.0f), in iterate()
1411 renderTriangle(Vec2(0.0f, 0.0f), in drawPattern()