Lines Matching refs:shaderVert

525 		GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);  in test()  local
528 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test()
531 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); in test()
534 glCompileShader(shaderVert); in test()
538 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
541 glDeleteShader(shaderVert); in test()
760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
763 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); in test()
766 glCompileShader(shaderVert); in test()
770 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
774 glAttachShader(shaderProg, shaderVert); in test()
781 verifyShaderParam (m_testCtx, *this, shaderVert, GL_DELETE_STATUS, GL_FALSE); in test()
788 glDeleteShader(shaderVert); in test()
793 verifyShaderParam (m_testCtx, *this, shaderVert, GL_DELETE_STATUS, GL_TRUE); in test()
975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
978 glShaderSource(shaderVert, 1, &brokenShader, DE_NULL); in test()
981 glCompileShader(shaderVert); in test()
986 glAttachShader(program, shaderVert); in test()
1024 glDeleteShader(shaderVert); in test()
1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
1046 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); in test()
1049 glCompileShader(shaderVert); in test()
1054 glAttachShader(program, shaderVert); in test()
1059 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
1066 glDeleteShader(shaderVert); in test()
1074 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
1077 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); in test()
1080 glCompileShader(shaderVert); in test()
1085 glAttachShader(program, shaderVert); in test()
1090 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
1097 glDeleteShader(shaderVert); in test()
1117 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
1120 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); in test()
1123 glCompileShader(shaderVert); in test()
1133 glAttachShader(program, shaderVert); in test()
1154 if (!((shaders[0] == shaderVert && shaders[1] == shaderFrag) || in test()
1155 (shaders[0] == shaderFrag && shaders[1] == shaderVert))) in test()
1157 …m_testCtx.getLog() << TestLog::Message << "// ERROR: Expected {" << shaderVert << ", " << shaderFr… in test()
1186 glDeleteShader(shaderVert); in test()
1220 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
1223 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); in test()
1226 glCompileShader(shaderVert); in test()
1231 glAttachShader(program, shaderVert); in test()
1296 glDeleteShader(shaderVert); in test()
1351 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
1355 glAttachShader(program, shaderVert); in test()
1358 glShaderSource(shaderVert, 1, &vertSource, DE_NULL); in test()
1359 glCompileShader(shaderVert); in test()
1402 glDeleteShader(shaderVert); in test()
1434 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
1437 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); in test()
1440 glCompileShader(shaderVert); in test()
1445 glAttachShader(program, shaderVert); in test()
1493 glDeleteShader(shaderVert); in test()