Lines Matching refs:levelNdx

165 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local
168 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
173 m_texture->getRefTexture().allocLevel(levelNdx); in init()
174 tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), toVec4(tcu::RGBA(color))); in init()
517 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
520 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
536 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); in init()
537 …tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::… in init()
847 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() local
849 const int levelWidth = de::max(1, m_width >> levelNdx); in iterate()
850 const int levelHeight = de::max(1, m_height >> levelNdx); in iterate()
851 …port (m_renderCtx.getRenderTarget(), levelWidth, levelHeight, deStringHash(getName()) + levelNdx); in iterate()
856 resultTexture.allocLevel(levelNdx); in iterate()
857 glu::readPixels(m_renderCtx, viewport.x, viewport.y, resultTexture.getLevel(levelNdx)); in iterate()
994 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() local
996 const int levelWidth = de::max(1, m_size >> levelNdx); in iterate()
997 const int levelHeight = de::max(1, m_size >> levelNdx); in iterate()
1001 …rTarget(), levelWidth*3, levelHeight*2, deStringHash(getName()) ^ deInt32Hash(levelNdx + faceNdx)); in iterate()
1009 resultTexture.allocLevel(face, levelNdx); in iterate()
1010 glu::readPixels(m_renderCtx, viewport.x, viewport.y, resultTexture.getLevelFace(levelNdx, face)); in iterate()