Lines Matching refs:s_cubeMapFaces

343 static const deUint32 s_cubeMapFaces[] =  variable
687 for (int face = 0; face < DE_LENGTH_OF_ARRAY(s_cubeMapFaces); face++) in createTexture()
694 …glTexImage2D(s_cubeMapFaces[face], ndx, m_format, levelW, levelH, 0, m_format, m_dataType, levelDa… in createTexture()
799 …glTexImage2D(s_cubeMapFaces[face], levelNdx, m_format, levelW, levelH, 0, m_format, m_dataType, le… in createTexture()
896 for (int face = 0; face < DE_LENGTH_OF_ARRAY(s_cubeMapFaces); face++) in createTexture()
897 …glTexImage2D(s_cubeMapFaces[face], ndx, m_format, levelW, levelH, 0, m_format, m_dataType, &data[0… in createTexture()
1003 for (int face = 0; face < DE_LENGTH_OF_ARRAY(s_cubeMapFaces); face++) in createTexture()
1010 …glTexImage2D(s_cubeMapFaces[face], ndx, m_format, levelW, levelH, 0, m_format, m_dataType, data.ge… in createTexture()
1020 for (int face = 0; face < DE_LENGTH_OF_ARRAY(s_cubeMapFaces); face++) in createTexture()
1034 …glTexSubImage2D(s_cubeMapFaces[face], ndx, x, y, w, h, m_format, m_dataType, data.getAccess().getD… in createTexture()
1127 for (int face = 0; face < DE_LENGTH_OF_ARRAY(s_cubeMapFaces); face++) in createTexture()
1128 …glTexImage2D(s_cubeMapFaces[face], ndx, m_format, levelW, levelH, 0, m_format, m_dataType, DE_NULL… in createTexture()
1139 for (int face = 0; face < DE_LENGTH_OF_ARRAY(s_cubeMapFaces); face++) in createTexture()
1146 …glTexSubImage2D(s_cubeMapFaces[face], ndx, 0, 0, levelW, levelH, m_format, m_dataType, data.getAcc… in createTexture()
1240 …glTexImage2D(s_cubeMapFaces[face], 0, m_format, m_width, m_height, 0, m_format, m_dataType, &data[… in createTexture()
1249 …glTexSubImage2D(s_cubeMapFaces[face], 0, m_subX, m_subY, m_subW, m_subH, m_format, m_dataType, &da… in createTexture()
1352 for (int face = 0; face < DE_LENGTH_OF_ARRAY(s_cubeMapFaces); face++) in createTexture()
1357 glCopyTexImage2D(s_cubeMapFaces[face], ndx, m_internalFormat, x, y, levelW, levelH, 0); in createTexture()
1485 for (int face = 0; face < DE_LENGTH_OF_ARRAY(s_cubeMapFaces); face++) in createTexture()
1492 …glTexImage2D(s_cubeMapFaces[face], ndx, m_format, levelW, levelH, 0, m_format, m_dataType, data.ge… in createTexture()
1505 for (int face = 0; face < DE_LENGTH_OF_ARRAY(s_cubeMapFaces); face++) in createTexture()
1515 glCopyTexSubImage2D(s_cubeMapFaces[face], ndx, xo, yo, x, y, w, h); in createTexture()