Lines Matching refs:finalValue
793 VarValue finalValue; //!< The value we ultimately want to set for this uniform. member
809 , finalValue (finalValue_) in BasicUniform()
1135 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr()
1519 unifValue = elemUnif->finalValue; in assignUniforms()
1522 unifValue = uniform.finalValue; in assignUniforms()
1533 …l be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::En… in assignUniforms()
1626 GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit)); in assignUniforms()
1629 const GLint unit = uniform.finalValue.val.samplerV.unit; in assignUniforms()
1653 if (!apiVarValueEquals(unifValue, uniform.finalValue)) in compareUniformValues()
1681 …DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.sampler… in renderTest()
1688 …lledTextureUnits.begin(), m_filledTextureUnits.end(), basicUniforms[i].finalValue.val.samplerV.uni… in renderTest()
1690 …" << apiVarValueStr(basicUniforms[i].finalValue) << " with color " << shaderVarValueStr(basicUnifo… in renderTest()
1691 setupTexture(basicUniforms[i].finalValue); in renderTest()