Lines Matching refs:numLights

502 … bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, int numLights, LightType light…
668 …tion, int caseID, InvalidityType invalidityType, bool isVertexCase, int numLights, LightType light…
757 static string lightVertexTemplate (int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate() argument
771 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightVertexTemplate()
801 "varying mediump vec3 v_directionToLight${NAME_SPEC}[" + de::toString(numLights) + "];\n" in lightVertexTemplate()
802 "varying mediump float v_distanceToLight${NAME_SPEC}[" + de::toString(numLights) + "];\n"; in lightVertexTemplate()
855 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightVertexTemplate()
903 static string lightFragmentTemplate (int numLights, bool isVertexCase, LightType lightType) in lightFragmentTemplate() argument
916 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightFragmentTemplate()
945 "varying mediump vec3 v_directionToLight${NAME_SPEC}[" + de::toString(numLights) + "];\n" in lightFragmentTemplate()
946 "varying mediump float v_distanceToLight${NAME_SPEC}[" + de::toString(numLights) + "];\n"; in lightFragmentTemplate()
996 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightFragmentTemplate()
1060 …UniformSpec> lightShaderUniforms (const string& nameSpecialization, int numLights, LightType light… in lightShaderUniforms() argument
1084 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightShaderUniforms()
2146 … bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, int numLights, LightType light… in ShaderCompilerLightCase() argument
2148 , m_numLights (numLights) in ShaderCompilerLightCase()
2655 …tion, int caseID, InvalidityType invalidityType, bool isVertexCase, int numLights, LightType light… in InvalidShaderCompilerLightCase() argument
2658 , m_numLights (numLights) in InvalidShaderCompilerLightCase()
2848 int numLights = lightCounts[lightCountNdx]; in addShaderCompilationPerformanceCases() local
2850 …string caseName = string("") + lightTypeName + "_" + de::toString(numLights) + "_lights_" + vertFr… in addShaderCompilationPerformanceCases()
2854 …seName.c_str(), "", caseID++, true /* avoid cache */, false, isVertex, numLights, (LightType)ligh… in addShaderCompilationPerformanceCases()
2855 …seName.c_str(), "", caseID++, false /* allow cache */, false, isVertex, numLights, (LightType)ligh… in addShaderCompilationPerformanceCases()
2867 …+, (InvalidShaderCompilerCase::InvalidityType)invalidityType, isVertex, numLights, (LightType)ligh… in addShaderCompilationPerformanceCases()