Lines Matching refs:flatShader
147 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
149 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render()
159 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
170 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
193 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render()
217 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
221 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render()
246 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
265 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
313 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
315 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
325 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
342 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render()
365 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
369 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
379 flatShader.setColor (*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
472 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
474 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
508 …flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBia… in render()
519 …flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBia… in render()
542 …flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)*cScale + cBia… in render()
717 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
719 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
755 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
773 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
796 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render()
843 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
845 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
879 …flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBia… in render()
898 …flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)*cScale + cBia… in render()
1104 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
1106 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
1142 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
1158 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
1181 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render()
1224 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
1225 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
1252 …flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBia… in render()
1285 …flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBia… in render()
1308 …flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)*cScale + cBia… in render()