Lines Matching refs:flatShader

147 		FlatColorShader		flatShader	(glu::TYPE_FLOAT_VEC4);  in render()  local
149 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render()
159 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
170 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
193 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render()
217 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
221 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render()
246 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
265 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
313 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
315 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
325 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
342 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render()
365 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
369 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
379 flatShader.setColor (*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
472 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
474 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
508flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBia… in render()
519flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBia… in render()
542flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)*cScale + cBia… in render()
717 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
719 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
755 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
773 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
796 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render()
843 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
845 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
879flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBia… in render()
898flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)*cScale + cBia… in render()
1104 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
1106 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
1142 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
1158 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
1181 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render()
1224 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
1225 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
1252flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBia… in render()
1285flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBia… in render()
1308flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)*cScale + cBia… in render()