Lines Matching refs:m_config

143 	const FboConfig&	getConfig				(void) const { return m_config;				}  in getConfig()
155 FboConfig m_config; member in deqp::gles3::Functional::Framebuffer
250 : m_config (config) in Framebuffer()
263 if (m_config.buffers & (GL_COLOR_BUFFER_BIT)) in Framebuffer()
265 switch (m_config.colorType) in Framebuffer()
268 m_colorBuffer = createTex2D(colorBufferName, m_config.colorFormat, width, height); in Framebuffer()
273 m_colorBuffer = createRbo(colorBufferName, m_config.colorFormat, width, height); in Framebuffer()
282 if (m_config.buffers & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) in Framebuffer()
284 switch (m_config.depthStencilType) in Framebuffer()
286 …case GL_TEXTURE_2D: m_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.depthSten… in Framebuffer()
287 …case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStenc… in Framebuffer()
298 if ((m_config.buffers & bit) == 0) in Framebuffer()
301 switch (m_config.depthStencilType) in Framebuffer()
320 destroyBuffer(m_colorBuffer, m_config.colorType); in ~Framebuffer()
321 destroyBuffer(m_depthStencilBuffer, m_config.depthStencilType); in ~Framebuffer()
411 const FboConfig m_config; member in deqp::gles3::Functional::FboRenderCase
416 , m_config (config) in FboRenderCase()
505 …const tcu::RGBA threshold (tcu::max(getFormatThreshold(m_config.colorFormat), tcu::RGBA(12, 12, 12… in compare()
529 tcu::TextureFormat colorFormat = glu::mapGLInternalFormat(m_config.colorFormat); in render()
553 Framebuffer fbo(context, m_config, width, height); in render()
629 bool stencil = (m_config.buffers & GL_STENCIL_BUFFER_BIT) != 0; in render()
640 Framebuffer fboA(context, m_config, width, height); in render()
644 FboConfig cfg = m_config; in render()
652 switch (m_config.colorType) in render()
750 tcu::TextureFormat colorFormat = glu::mapGLInternalFormat(m_config.colorFormat); in render()
757 checkColorFormatSupport(context, m_config.colorFormat); in render()
760 if (m_config.colorType == GL_TEXTURE_2D) in render()
763 context.texImage2D(GL_TEXTURE_2D, 0, m_config.colorFormat, width, height); in render()
769 DE_ASSERT(m_config.colorType == GL_RENDERBUFFER); in render()
771 context.renderbufferStorage(GL_RENDERBUFFER, m_config.colorFormat, width, height); in render()
779 if (m_config.colorType == GL_TEXTURE_2D) in render()
821 if (m_config.colorType == GL_TEXTURE_2D) in render()
866 bool stencil = (m_config.buffers & GL_STENCIL_BUFFER_BIT) != 0; in render()
877 Framebuffer fboA(context, m_config, width, height); in render()
881 FboConfig cfg = m_config; in render()
894 if ((m_config.buffers & bit) == 0) in render()
897 switch (m_config.depthStencilType) in render()
949 if (m_config.colorType == GL_TEXTURE_2D) in render()
964 …readPixels(context, dst, 0, 0, width, height, glu::mapGLInternalFormat(m_config.colorFormat), Vec4… in render()
1111 tcu::TextureFormat colorFormat = glu::mapGLInternalFormat(m_config.colorFormat); in render()
1127 bool depth = (m_config.buffers & GL_DEPTH_BUFFER_BIT) != 0; in render()
1128 bool stencil = (m_config.buffers & GL_STENCIL_BUFFER_BIT) != 0; in render()
1140 Framebuffer fbo(context, m_config, initialWidth, initialHeight); in render()
1233 if (m_config.colorType == GL_TEXTURE_2D) in render()
1267 tcu::TextureFormat colorFormat = glu::mapGLInternalFormat(m_config.colorFormat); in render()
1285 bool stencil = (m_config.buffers & GL_STENCIL_BUFFER_BIT) != 0; in render()
1290 Framebuffer fbo(ctx, m_config, width, height); in render()
1327 …(m_buffers & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) == (m_config.buffers & (GL_DEPTH_BUFFER_… in render()