Lines Matching refs:texToFboShaderID
539 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); in render() local
578 texToFboShader.setUniforms(context, texToFboShaderID); in render()
579 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
584 texToFboShader.setUniforms(context, texToFboShaderID); in render()
585 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
1121 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); in render() local
1144 texToFboShader.setUniforms (context, texToFboShaderID); in render()
1154 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1212 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
1215 sglr::drawQuad(context, texToFboShaderID, Vec3(0.0f, 0.0f, -1.0f), Vec3(+1.0f, +1.0f, 1.0f)); in render()
1277 deUint32 texToFboShaderID = ctx.createProgram(&texToFboShader); in render() local
1296 texToFboShader.setUniforms (ctx, texToFboShaderID); in render()
1309 sglr::drawQuad(ctx, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1420 sglr::drawQuad(ctx, texToFboShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f)); in render()