Lines Matching refs:gridHeight

397 static void renderFloatReference (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight,…  in renderFloatReference()  argument
401 const float cellH = (float)dst.getHeight() / (float)(gridHeight-1); in renderFloatReference()
408 const int cellY = de::clamp(deFloorFloatToInt32((float)y / cellH), 0, gridHeight-2); in renderFloatReference()
428 static void renderIntReference (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight, i… in renderIntReference() argument
431 float cellH = (float)dst.getHeight() / (float)(gridHeight-1); in renderIntReference()
438 int cellY = de::clamp(deFloorFloatToInt32((float)y / cellH), 0, gridHeight-2); in renderIntReference()
554 const int gridHeight = de::clamp(minBufSize.y()/minCellSize, 1, 255)+1; in iterate() local
555 const int numVertices = gridWidth*gridHeight; in iterate()
556 const int numQuads = (gridWidth-1)*(gridHeight-1); in iterate()
608 for (int y = 0; y < gridHeight; y++) in iterate()
613 float yf = (float)y / (float)(gridHeight-1); in iterate()
661 for (int y = 0; y < gridHeight; y++) in iterate()
666 float yf = (float)y / (float)(gridHeight-1); in iterate()
699 …const IVec4 rangeDiv = swizzleVec((IVec4(gridWidth, gridHeight, gridWidth, gridHeight)-1), curInVe… in iterate()
703 for (int y = 0; y < gridHeight; y++) in iterate()
708 int iy = gridHeight - y - 1; in iterate()
735 …const IVec4 rangeDiv = swizzleVec((IVec4(gridWidth, gridHeight, gridWidth, gridHeight)-1), curInVe… in iterate()
741 for (int y = 0; y < gridHeight; y++) in iterate()
746 int iy = gridHeight - y - 1; in iterate()
861 renderIntReference(viewportBuf, gridWidth, gridHeight, scalarSize, (const int*)inputData); in iterate()
863 renderFloatReference(viewportBuf, gridWidth, gridHeight, scalarSize, (const float*)inputData); in iterate()