Lines Matching refs:quadSubAngleNdx
881 int quadSubAngleNdx = m_currentIteration % 8; in iterate() local
912 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
913 corners[(1+quadSubAngleNdx) % 4], in iterate()
914 corners[(2+quadSubAngleNdx) % 4], in iterate()
917 if (quadSubAngleNdx >= 4) in iterate()
919 renderTriangle(corners[(3+quadSubAngleNdx) % 4], in iterate()
920 corners[(2+quadSubAngleNdx) % 4], in iterate()
921 corners[(0+quadSubAngleNdx) % 4], in iterate()
926 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
927 corners[(2+quadSubAngleNdx) % 4], in iterate()
928 corners[(3+quadSubAngleNdx) % 4], in iterate()
942 int quadSubAngleNdx = m_currentIteration % 8; in iterate() local
952 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
953 corners[(1+quadSubAngleNdx) % 4], in iterate()
954 corners[(2+quadSubAngleNdx) % 4], in iterate()
957 if (quadSubAngleNdx >= 4) in iterate()
959 renderTriangle(corners[(3+quadSubAngleNdx) % 4], in iterate()
960 corners[(2+quadSubAngleNdx) % 4], in iterate()
961 corners[(0+quadSubAngleNdx) % 4], in iterate()
966 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
967 corners[(2+quadSubAngleNdx) % 4], in iterate()
968 corners[(3+quadSubAngleNdx) % 4], in iterate()