Lines Matching refs:renderTriangle

211 …void				renderTriangle			(const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c0, const Ve…
212 void renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& color) const;
213 …void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c0, const Ve…
214 void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& color) const;
315 void MultisampleCase::renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c… in renderTriangle() function in deqp::gles3::Functional::MultisampleCase
340 void MultisampleCase::renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c… in renderTriangle() function in deqp::gles3::Functional::MultisampleCase
342 renderTriangle(p0, p1, p2, color, color, color); in renderTriangle()
345 void MultisampleCase::renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c… in renderTriangle() function in deqp::gles3::Functional::MultisampleCase
347 renderTriangle(Vec3(p0.x(), p0.y(), 0.0f), in renderTriangle()
353 void MultisampleCase::renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c… in renderTriangle() function in deqp::gles3::Functional::MultisampleCase
355 renderTriangle(p0, p1, p2, color, color, color); in renderTriangle()
360 renderTriangle(p0, p1, p2, c0, c1, c2); in renderQuad()
361 renderTriangle(p2, p1, p3, c2, c1, c3); in renderQuad()
673 renderTriangle(Vec2(0.0f, 0.0f), in renderPattern()
846 renderTriangle(corners[(0+quadNdx) % 4] + center, in iterate()
853 renderTriangle(corners[(3+quadNdx) % 4] + center, in iterate()
860 renderTriangle(corners[(0+quadNdx) % 4] + center, in iterate()
912 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
919 renderTriangle(corners[(3+quadSubAngleNdx) % 4], in iterate()
926 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
952 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
959 renderTriangle(corners[(3+quadSubAngleNdx) % 4], in iterate()
966 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
1083 renderTriangle(pt0, pt1, pt2, color); in renderPattern()
1143 renderTriangle(Vec2(0.0f, 0.0f), in iterate()
1549 renderTriangle(Vec2(0.0f, 0.0f), in drawPattern()