Lines Matching refs:GL_RGBA8
823 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
825 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
827 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
829 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
831 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
833 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
835 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
2573 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0); in init()
2909 glTexStorage2D (0, 1, GL_RGBA8, 16, 16); in init()
2911 glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in init()
2913 glTexStorage2D (GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16); in init()
2918 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 0, 16); in init()
2920 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 16, 0); in init()
2922 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 0, 0); in init()
2934 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16); in init()
2946 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16); in init()
2950 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16); in init()
2963 glTexStorage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 16, 16); in init()
2965 glTexStorage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0); in init()
2971 glTexStorage2D (GL_TEXTURE_2D, log2MaxSize, GL_RGBA8, 16, 4); in init()
2973 glTexStorage2D (GL_TEXTURE_2D, log2MaxSize, GL_RGBA8, 4, 16); in init()
2975 glTexStorage2D (GL_TEXTURE_2D, log2MaxSize, GL_RGBA8, 16, 16); in init()
3043 glTexStorage3D (0, 1, GL_RGBA8, 4, 4, 4); in init()
3045 glTexStorage3D (GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 4, 4, 4); in init()
3047 glTexStorage3D (GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4, 4); in init()
3052 glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 0, 4, 4); in init()
3054 glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 0, 4); in init()
3056 glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 0); in init()
3058 glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 0, 0, 0); in init()
3069 glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4); in init()
3081 glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4); in init()
3085 glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4); in init()
3098 glTexStorage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 4, 4, 4); in init()
3100 glTexStorage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 0, 0, 0); in init()
3106 glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 2, 2); in init()
3108 glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 8, 2); in init()
3110 glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 2, 8); in init()
3112 glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 8, 8); in init()