Lines Matching refs:m_in1
1397 ShaderInput m_in1; member in deqp::gles3::Functional::ShaderMatrixCase
1405 , m_in1 (in1) in ShaderMatrixCase()
1422 bool isInDynMat1 = isDataTypeMatrix(m_in1.dataType) && m_in1.inputType == INPUTTYPE_DYNAMIC; in init()
1437 if (m_op == OP_MUL && isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1.dataType)) in init()
1439 …resultType = getDataTypeMatrix(getDataTypeMatrixNumColumns(m_in1.dataType), getDataTypeMatrixNumRo… in init()
1443 …resultType = getDataTypeMatrix(getDataTypeScalarSize(m_in1.dataType), getDataTypeScalarSize(m_in0.… in init()
1462 else if (isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1.dataType)) in init()
1464 DE_ASSERT(m_in0.dataType == m_in1.dataType); in init()
1467 else if (isDataTypeMatrix(m_in0.dataType) || isDataTypeMatrix(m_in1.dataType)) in init()
1470 DataType matrixType = matNdx == 0 ? m_in0.dataType : m_in1.dataType; in init()
1471 DataType otherType = matNdx == 0 ? m_in1.dataType : m_in0.dataType; in init()
1500 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in init()
1751 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in setupUniforms()