Lines Matching refs:numVertices
360 const int numVertices = 4; in iterate() local
377 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0])); in iterate()
378 vertexArrays.push_back(glu::va::Float("a_in0", 1, numVertices, 0, &in0Arr[0])); in iterate()
379 vertexArrays.push_back(glu::va::Float("a_in1", 1, numVertices, 0, &in1Arr[0])); in iterate()
579 const int numVertices = 4; in iterate() local
598 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0])); in iterate()
599 vertexArrays.push_back(glu::va::Int32("a_in0", 1, numVertices, 0, &in0Arr[0])); in iterate()
600 vertexArrays.push_back(glu::va::Int32("a_in1", 1, numVertices, 0, &in1Arr[0])); in iterate()
773 const int numVertices = 4; in iterate() local
792 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0])); in iterate()
793 vertexArrays.push_back(glu::va::Uint32("a_in0", 1, numVertices, 0, &in0Arr[0])); in iterate()
794 vertexArrays.push_back(glu::va::Uint32("a_in1", 1, numVertices, 0, &in1Arr[0])); in iterate()