Lines Matching defs:lod
217 float lod; member
342 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D()
343 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube()
344 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) … in texture2DArray()
345 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { re… in texture3D()
347 …DShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.text… in texture2DShadow()
348 …(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in textureCubeShadow()
349 …(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in texture2DArrayShadow()
351 inline Vec4 texture2DOffset (const gls::ShaderEvalContext& c, float s, float t, float lod, IVec2 … in texture2DOffset()
352 …rrayOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) {… in texture2DArrayOffset()
353 …3DOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec3 offset) {… in texture3DOffset()
355 …wOffset (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod, IVec2 offset) {… in texture2DShadowOffset()
356 …(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod, IVec2 offset) {… in texture2DArrayShadowOffset()
470 int lod = deChopFloatToInt32(c.in[1].x()); in evalTexelFetch2D() local
479 int lod = deChopFloatToInt32(c.in[1].x()); in evalTexelFetch2DArray() local
488 int lod = deChopFloatToInt32(c.in[1].x()); in evalTexelFetch3D() local
1030 int lod; member