Lines Matching refs:texture2DOffset

351 inline Vec4 texture2DOffset			(const gls::ShaderEvalContext& c, float s, float t, float lod, IVec2 …  in texture2DOffset()  function
387 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DOffset()
391 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DOffsetBias()
395 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DLodOffset()
399 …t (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DProj3Offset()
400 …as (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DProj3OffsetBias()
401 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DProjOffset()
402 …s (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DProjOffsetBias()
406 …t (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DProjLod3Offset()
407 …t (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DProjLodOffset()
446 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DGradOffset()
460 …et (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DProjGrad3Offset()
461 …t (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DProjGradOffset()