Lines Matching refs:levelNdx

209 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local
212 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
217 m_texture->getRefTexture().allocLevel(levelNdx); in init()
218 tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), toVec4(tcu::RGBA(color))); in init()
556 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
559 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
575 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); in init()
576 …tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::… in init()
886 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() local
888 const int levelWidth = de::max(1, m_width >> levelNdx); in iterate()
889 const int levelHeight = de::max(1, m_height >> levelNdx); in iterate()
890 …port (m_renderCtx.getRenderTarget(), levelWidth, levelHeight, deStringHash(getName()) + levelNdx); in iterate()
895 resultTexture.allocLevel(levelNdx); in iterate()
896 glu::readPixels(m_renderCtx, viewport.x, viewport.y, resultTexture.getLevel(levelNdx)); in iterate()
1032 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() local
1034 const int levelWidth = de::max(1, m_size >> levelNdx); in iterate()
1035 const int levelHeight = de::max(1, m_size >> levelNdx); in iterate()
1039 …rTarget(), levelWidth*3, levelHeight*2, deStringHash(getName()) ^ deInt32Hash(levelNdx + faceNdx)); in iterate()
1047 resultTexture.allocLevel(face, levelNdx); in iterate()
1048 glu::readPixels(m_renderCtx, viewport.x, viewport.y, resultTexture.getLevelFace(levelNdx, face)); in iterate()
1151 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
1154 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
1159 m_texture->getRefTexture().allocLevel(levelNdx); in init()
1160 …tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()*cScale + cBias); in init()
1468 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
1471 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
1476 m_texture->getRefTexture().allocLevel(levelNdx); in init()
1477 tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()); in init()
1770 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
1773 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
1789 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); in init()
1790 …tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), tcu::RGBA(co… in init()
2091 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
2094 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
2099 m_texture->getRefTexture().allocLevel(levelNdx); in init()
2100 …tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()*cScale + cBias); in init()