Lines Matching refs:GL_TEXTURE_3D
578 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in verifyTexture()
579 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in verifyTexture()
580 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in verifyTexture()
581 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in verifyTexture()
582 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in verifyTexture()
583 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture()
804 glBindTexture(GL_TEXTURE_3D, tex); in createTexture()
818 …glTexImage3D(GL_TEXTURE_3D, ndx, m_internalFormat, levelW, levelH, levelD, 0, transferFmt.format, … in createTexture()
1178 glBindTexture(GL_TEXTURE_3D, tex); in createTexture()
1179 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
1446 glBindTexture(GL_TEXTURE_3D, tex); in createTexture()
1461 …glTexImage3D(GL_TEXTURE_3D, ndx, m_internalFormat, levelW, levelH, levelD, 0, transferFmt.format, … in createTexture()
1485 …glTexSubImage3D(GL_TEXTURE_3D, ndx, x, y, z, w, h, d, transferFmt.format, transferFmt.dataType, da… in createTexture()
1811 glBindTexture(GL_TEXTURE_3D, tex); in createTexture()
1822 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
1845 …glTexSubImage3D(GL_TEXTURE_3D, 0, m_subX, m_subY, m_subZ, m_subW, m_subH, m_subD, transferFmt.form… in createTexture()
2263 glBindTexture (GL_TEXTURE_3D, tex); in createTexture()
2264 glTexStorage3D (GL_TEXTURE_3D, m_numLevels, m_internalFormat, m_width, m_height, m_depth); in createTexture()
2279 …glTexSubImage3D(GL_TEXTURE_3D, ndx, 0, 0, 0, levelW, levelH, levelD, transferFmt.format, transferF… in createTexture()
2587 glBindTexture(GL_TEXTURE_3D, tex); in createTexture()
2588 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
2956 glBindTexture(GL_TEXTURE_3D, tex); in createTexture()
2967 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
2994 …glTexSubImage3D(GL_TEXTURE_3D, 0, m_subX, m_subY, m_subZ, m_subW, m_subH, m_subD, transferFmt.form… in createTexture()