Lines Matching refs:m_texFormatInfo

259 	tcu::TextureFormatInfo	m_texFormatInfo;  member in deqp::gles3::Functional::Texture2DSpecCase
268 , m_texFormatInfo (tcu::getTextureFormatInfo(format)) in Texture2DSpecCase()
285 shader.setTexScaleBias(0, m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); in verifyTexture()
344 tcu::TextureFormatInfo m_texFormatInfo; member in deqp::gles3::Functional::TextureCubeSpecCase
352 , m_texFormatInfo (tcu::getTextureFormatInfo(format)) in TextureCubeSpecCase()
368 shader.setTexScaleBias(m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); in verifyTexture()
441 tcu::TextureFormatInfo m_texFormatInfo; member in deqp::gles3::Functional::Texture2DArraySpecCase
451 , m_texFormatInfo (tcu::getTextureFormatInfo(format)) in Texture2DArraySpecCase()
469 shader.setTexScaleBias(m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); in verifyTexture()
541 tcu::TextureFormatInfo m_texFormatInfo; member in deqp::gles3::Functional::Texture3DSpecCase
551 , m_texFormatInfo (tcu::getTextureFormatInfo(format)) in Texture3DSpecCase()
569 shader.setTexScaleBias(m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); in verifyTexture()
672 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
673 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
731 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
732 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
772 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
773 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
812 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
813 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
870 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
871 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
933 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
934 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
987 …4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_t… in createTexture()
988 …4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_t… in createTexture()
1044 …4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_t… in createTexture()
1045 …4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_t… in createTexture()
1092 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
1093 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
1162 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
1163 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
1230 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1231 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1250 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1251 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1308 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1309 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1329 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1330 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1392 …ight, 1, deAlign32(m_width*pixelSize, 4), 0, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.… in createTexture()
1400 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
1401 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
1455 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1456 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1478 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1479 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1540 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1541 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1607 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1608 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1819 …th, m_height, m_depth, rowPitch, slicePitch, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.… in createTexture()
1830 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
1831 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
2144 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2145 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2190 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2191 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2231 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2232 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2273 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2274 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2330 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
2331 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
2408 const Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2409 const Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2485 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
2486 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
2567 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
2568 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
2650 …ight, 1, deAlign32(m_width*pixelSize, 4), 0, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.… in createTexture()
2658 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
2659 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
2744 const Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2745 const Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2757 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
2758 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
2853 …m_height, m_numLayers, rowPitch, slicePitch, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.… in createTexture()
2864 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
2865 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
2964 …th, m_height, m_depth, rowPitch, slicePitch, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.… in createTexture()
2975 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
2976 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
3027 m_texFormatInfo.lookupBias = Vec4(0.25f, 0.0f, 0.0f, 1.0f); in TexImage2DDepthCase()
3028 m_texFormatInfo.lookupScale = Vec4(0.5f, 1.0f, 1.0f, 0.0f); in TexImage2DDepthCase()
3074 m_texFormatInfo.lookupBias = Vec4(0.25f, 0.0f, 0.0f, 1.0f); in TexImage2DArrayDepthCase()
3075 m_texFormatInfo.lookupScale = Vec4(0.5f, 1.0f, 1.0f, 0.0f); in TexImage2DArrayDepthCase()
3120 m_texFormatInfo.lookupBias = Vec4(0.25f, 0.0f, 0.0f, 1.0f); in TexSubImage2DDepthCase()
3121 m_texFormatInfo.lookupScale = Vec4(0.5f, 1.0f, 1.0f, 0.0f); in TexSubImage2DDepthCase()
3190 m_texFormatInfo.lookupBias = Vec4(0.25f, 0.0f, 0.0f, 1.0f); in TexSubImage2DArrayDepthCase()
3191 m_texFormatInfo.lookupScale = Vec4(0.5f, 1.0f, 1.0f, 0.0f); in TexSubImage2DArrayDepthCase()
3261 m_texFormatInfo.lookupBias = Vec4(0.25f, 0.0f, 0.0f, 1.0f); in TexImage2DDepthBufferCase()
3262 m_texFormatInfo.lookupScale = Vec4(0.5f, 1.0f, 1.0f, 0.0f); in TexImage2DDepthBufferCase()
3322 m_texFormatInfo.lookupBias = Vec4(0.25f, 0.0f, 0.0f, 1.0f); in TexImage2DArrayDepthBufferCase()
3323 m_texFormatInfo.lookupScale = Vec4(0.5f, 1.0f, 1.0f, 0.0f); in TexImage2DArrayDepthBufferCase()