Lines Matching refs:programGL
1033 … (vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL);
1035 … (vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL);
1039 … (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
1043 …void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Ran…
1458 …mReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL) in getActiveUniforms() argument
1466 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms)); in getActiveUniforms()
1468 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORM_MAX_LENGTH, &uniformMaxNameLength)); in getActiveUniforms()
1478 …GLU_CHECK_CALL(glGetActiveUniform(programGL, (GLuint)unifNdx, (GLsizei)uniformMaxNameLength, &repo… in getActiveUniforms()
1554 …mReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL) in getActiveUniformsiv() argument
1570 …GLU_CHECK_CALL(glGetUniformIndices(programGL, (GLsizei)basicUniformReportsRef.size(), &queryNamesC… in getActiveUniformsiv()
1592 …GLU_CHECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniform… in getActiveUniformsiv()
1593 …GLU_CHECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniform… in getActiveUniformsiv()
1594 …GLU_CHECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniform… in getActiveUniformsiv()
1714 … (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) in getUniforms() argument
1723 const int location = glGetUniformLocation(programGL, queryName.c_str()); in getUniforms()
1748 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); in getUniforms()
1750 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); in getUniforms()
1752 GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0])); in getUniforms()
1757 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); in getUniforms()
1763 GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0])); in getUniforms()
1769 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); in getUniforms()
1777 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &unit)); in getUniforms()
1847 void UniformCase::assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Ra… in assignUniforms() argument
1875 const int location = glGetUniformLocation(programGL, queryName.c_str()); in assignUniforms()
2243 const deUint32 programGL = program.getProgram(); in test() local
2254 success = getActiveUniforms(basicUniformReportsUniform, basicUniformReportsRef, programGL); in test()
2275 success = getActiveUniformsiv(basicUniformReportsUniformsiv, basicUniformReportsRef, programGL); in test()
2436 const deUint32 programGL = program.getProgram(); in test() local
2442 assignUniforms(basicUniforms, programGL, rnd); in test()
2518 const deUint32 programGL = program.getProgram(); in test() local
2538 …PERFORM_AND_CHECK(getActiveUniforms(reportsUniform, basicUniformReportsRef, programGL), "InfoGetAc… in test()
2540 …PERFORM_AND_CHECK(getActiveUniformsiv(reportsUniformsiv, basicUniformReportsRef, programGL), "Info… in test()
2549 …PERFORM_AND_CHECK(getUniforms(uniformDefaultValues, basicUniforms, programGL), "GetUniformDefaults… in test()
2560 assignUniforms(basicUniforms, programGL, rnd); in test()
2564 …PERFORM_AND_CHECK(getUniforms(uniformValues, basicUniforms, programGL), "GetUniforms", "Uniform va… in test()