Lines Matching refs:levelNdx
595 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
600 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
601 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
605 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
608 const deUint32 rgb = step*levelNdx; in init()
612 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
613 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init()
915 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
917 m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init()
918 …tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFa… in init()
925 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
928 const deUint32 rgb = step*levelNdx*face; in init()
932 m_textures[1]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init()
933 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, t… in init()
1241 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
1246 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
1247 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
1251 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
1254 const deUint32 rgb = step*levelNdx; in init()
1258 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
1259 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init()
1581 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
1586 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
1587 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
1591 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
1594 const deUint32 rgb = step*levelNdx; in init()
1598 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
1599 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init()