Lines Matching refs:gridWidth
3872 int gridWidth; member
3879 return scene.gridWidth * scene.gridHeight * scene.gridLayers * 6; in getLayeredGridNumVertices()
3891 for (int cellX = 0; cellX < scene.gridWidth; ++cellX) in generateLayeredGridVertexAttribData4C4V()
3895 const float cellLeft = (float(cellX ) / scene.gridWidth - 0.5f) * 2.0f; in generateLayeredGridVertexAttribData4C4V()
3896 const float cellRight = (float(cellX+1) / scene.gridWidth - 0.5f) * 2.0f; in generateLayeredGridVertexAttribData4C4V()
3900 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()
3901 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()
3903 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()
3904 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()
3906 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()
3907 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()
3909 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()
3910 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()
3912 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()
3913 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()
3915 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()
3916 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()
3924 for (int ndx = 0; ndx < scene.gridLayers * scene.gridHeight * scene.gridWidth * 6; ++ndx) in generateLayeredGridIndexData()
4109 m_results.back().scene.gridWidth = gridSizes[gridNdx]; in init()
5493 scene.gridWidth = 93; in init()
5572 scene.gridWidth = 40; in init()