Lines Matching refs:numLights

502 … bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, int numLights, LightType light…
668 …tion, int caseID, InvalidityType invalidityType, bool isVertexCase, int numLights, LightType light…
757 static string lightVertexTemplate (int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate() argument
772 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightVertexTemplate()
802 "out mediump vec3 v_directionToLight${NAME_SPEC}[" + de::toString(numLights) + "];\n" in lightVertexTemplate()
803 "out mediump float v_distanceToLight${NAME_SPEC}[" + de::toString(numLights) + "];\n"; in lightVertexTemplate()
856 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightVertexTemplate()
904 static string lightFragmentTemplate (int numLights, bool isVertexCase, LightType lightType) in lightFragmentTemplate() argument
921 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightFragmentTemplate()
950 "in mediump vec3 v_directionToLight${NAME_SPEC}[" + de::toString(numLights) + "];\n" in lightFragmentTemplate()
951 "in mediump float v_distanceToLight${NAME_SPEC}[" + de::toString(numLights) + "];\n"; in lightFragmentTemplate()
1001 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightFragmentTemplate()
1065 …UniformSpec> lightShaderUniforms (const string& nameSpecialization, int numLights, LightType light… in lightShaderUniforms() argument
1089 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightShaderUniforms()
2166 … bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, int numLights, LightType light… in ShaderCompilerLightCase() argument
2168 , m_numLights (numLights) in ShaderCompilerLightCase()
2675 …tion, int caseID, InvalidityType invalidityType, bool isVertexCase, int numLights, LightType light… in InvalidShaderCompilerLightCase() argument
2678 , m_numLights (numLights) in InvalidShaderCompilerLightCase()
2868 int numLights = lightCounts[lightCountNdx]; in addShaderCompilationPerformanceCases() local
2870 …string caseName = string("") + lightTypeName + "_" + de::toString(numLights) + "_lights_" + vertFr… in addShaderCompilationPerformanceCases()
2874 …seName.c_str(), "", caseID++, true /* avoid cache */, false, isVertex, numLights, (LightType)ligh… in addShaderCompilationPerformanceCases()
2875 …seName.c_str(), "", caseID++, false /* allow cache */, false, isVertex, numLights, (LightType)ligh… in addShaderCompilationPerformanceCases()
2887 …+, (InvalidShaderCompilerCase::InvalidityType)invalidityType, isVertex, numLights, (LightType)ligh… in addShaderCompilationPerformanceCases()