Lines Matching refs:specializeShaderSource

745 static string specializeShaderSource (const string& shaderSourceTemplate, deUint32 cacheAvoidanceID…  in specializeShaderSource()  function
1878 …progCtx.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VA… in iterate()
1879 …progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_… in iterate()
2218 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase,… in generateShaderData()
2219 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCas… in generateShaderData()
2284 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, … in generateShaderData()
2285 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_co… in generateShaderData()
2311 …result.vertShaderSource = specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_num… in generateShaderData()
2312 …result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_n… in generateShaderData()
2340 …result.vertShaderSource = specializeShaderSource(binaryOpVertexTemplate(m_numOperations, m_oper.c_… in generateShaderData()
2341 …result.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_V… in generateShaderData()
2345 …result.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VAL… in generateShaderData()
2346 …result.fragShaderSource = specializeShaderSource(binaryOpFragmentTemplate(m_numOperations, m_oper.… in generateShaderData()
2372 …result.vertShaderSource = specializeShaderSource(mandelbrotVertexTemplate(), specID, SHADER_VALIDI… in generateShaderData()
2373 …result.fragShaderSource = specializeShaderSource(mandelbrotFragmentTemplate(m_numFractalIterations… in generateShaderData()
2486 …progCtx.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, shaderVal… in iterate()
2487 …progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, shaderV… in iterate()
2697 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, … in generateShaderSources()
2698 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase… in generateShaderSources()
2725 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m… in generateShaderSources()
2726 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_con… in generateShaderSources()
2754 …result.vertShaderSource = specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_numL… in generateShaderSources()
2755 …result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_nu… in generateShaderSources()
2784 …result.vertShaderSource = specializeShaderSource(binaryOpVertexTemplate(m_numOperations, m_oper.c_… in generateShaderSources()
2785 …result.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, shaderVa… in generateShaderSources()
2789 …result.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, shaderVali… in generateShaderSources()
2790 …result.fragShaderSource = specializeShaderSource(binaryOpFragmentTemplate(m_numOperations, m_oper.… in generateShaderSources()
2816 …result.vertShaderSource = specializeShaderSource(mandelbrotVertexTemplate(), specID, shaderValidit… in generateShaderSources()
2817 …result.fragShaderSource = specializeShaderSource(mandelbrotFragmentTemplate(m_numFractalIterations… in generateShaderSources()