Lines Matching refs:getRenderContext
93 const ShaderProgram program(m_context.getRenderContext(), in iterate()
100 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
148 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
149 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
150 const Buffer inputBuffer (m_context.getRenderContext()); in iterate()
151 const Buffer outputBuffer (m_context.getRenderContext()); in iterate()
268 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
269 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
270 const Buffer inputBuffer (m_context.getRenderContext()); in iterate()
271 const Buffer outputBuffer (m_context.getRenderContext()); in iterate()
387 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
388 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
394 const Buffer outputBuffer (m_context.getRenderContext()); in iterate()
502 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
503 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
509 const Buffer outputBuffer0 (m_context.getRenderContext()); in iterate()
514 const Buffer outputBuffer1 (m_context.getRenderContext()); in iterate()
596 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
597 const Buffer outputBuffer (m_context.getRenderContext()); in iterate()
624 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ComputeSource(s… in iterate()
693 const ShaderProgram program0(m_context.getRenderContext(), ProgramSources() << in iterate()
704 const ShaderProgram program1(m_context.getRenderContext(), ProgramSources() << in iterate()
720 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
721 const Buffer tempBuffer (m_context.getRenderContext()); in iterate()
722 const Buffer outputBuffer (m_context.getRenderContext()); in iterate()
810 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
811 const Buffer outputBuffer (m_context.getRenderContext()); in iterate()
834 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
902 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
903 const Buffer outputBuffer (m_context.getRenderContext()); in iterate()
926 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
1010 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
1011 const Buffer outputBuffer (m_context.getRenderContext()); in iterate()
1012 const Texture inputTexture (m_context.getRenderContext()); in iterate()
1013 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
1114 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
1115 const Buffer inputBuffer (m_context.getRenderContext()); in iterate()
1116 const Texture outputTexture (m_context.getRenderContext()); in iterate()
1117 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
1174 Framebuffer fbo (m_context.getRenderContext()); in iterate()
1242 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
1243 const Buffer inputBuffer (m_context.getRenderContext()); in iterate()
1244 const Texture outputTexture (m_context.getRenderContext()); in iterate()
1245 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
1301 Framebuffer fbo (m_context.getRenderContext()); in iterate()
1346 const ShaderProgram program0(m_context.getRenderContext(), ProgramSources() << in iterate()
1355 const ShaderProgram program1(m_context.getRenderContext(), ProgramSources() << in iterate()
1367 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
1368 const Texture tempTexture (m_context.getRenderContext()); in iterate()
1369 const Buffer outputBuffer (m_context.getRenderContext()); in iterate()
1456 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
1457 const Buffer outputBuffer (m_context.getRenderContext()); in iterate()
1458 const Buffer counterBuffer (m_context.getRenderContext()); in iterate()
1480 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ComputeSource(s… in iterate()