Lines Matching refs:textureFormatViewClasses

2109 	map<ViewClass, vector<deUint32> >							textureFormatViewClasses;  in init()  local
2114 textureFormatViewClasses[VIEWCLASS_128_BITS] = vector<deUint32>(); in init()
2115 textureFormatViewClasses[VIEWCLASS_96_BITS] = vector<deUint32>(); in init()
2116 textureFormatViewClasses[VIEWCLASS_64_BITS] = vector<deUint32>(); in init()
2117 textureFormatViewClasses[VIEWCLASS_48_BITS] = vector<deUint32>(); in init()
2118 textureFormatViewClasses[VIEWCLASS_32_BITS] = vector<deUint32>(); in init()
2119 textureFormatViewClasses[VIEWCLASS_24_BITS] = vector<deUint32>(); in init()
2120 textureFormatViewClasses[VIEWCLASS_16_BITS] = vector<deUint32>(); in init()
2121 textureFormatViewClasses[VIEWCLASS_8_BITS] = vector<deUint32>(); in init()
2124 textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32F); in init()
2125 textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32I); in init()
2126 textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32UI); in init()
2129 textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32F); in init()
2130 textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32I); in init()
2131 textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32UI); in init()
2134 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32F); in init()
2135 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32I); in init()
2136 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32UI); in init()
2138 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16F); in init()
2139 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16I); in init()
2140 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16UI); in init()
2143 textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16F); in init()
2144 textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16I); in init()
2145 textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16UI); in init()
2148 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32F); in init()
2149 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32I); in init()
2150 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32UI); in init()
2152 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16F); in init()
2153 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16I); in init()
2154 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16UI); in init()
2156 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8); in init()
2157 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8I); in init()
2158 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8UI); in init()
2160 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R11F_G11F_B10F); in init()
2161 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB10_A2UI); in init()
2162 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB10_A2); in init()
2163 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8_SNORM); in init()
2164 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_SRGB8_ALPHA8); in init()
2165 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB9_E5); in init()
2168 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8); in init()
2169 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8I); in init()
2170 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8UI); in init()
2171 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8_SNORM); in init()
2172 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_SRGB8); in init()
2175 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16F); in init()
2176 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16I); in init()
2177 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16UI); in init()
2179 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8); in init()
2180 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8I); in init()
2181 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8UI); in init()
2182 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8_SNORM); in init()
2185 textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8); in init()
2186 textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8I); in init()
2187 textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8UI); in init()
2188 textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8_SNORM); in init()
2347 …t32> >::const_iterator viewClassIter = textureFormatViewClasses.begin(); viewClassIter != textureF… in init()