Lines Matching refs:ndxA

234 		const int					ndxA			= 0;  in iterate()  local
248 gl.glBindBufferBase(m_bufferTarget, ndxA, *bufferA); in iterate()
251 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, *bufferA, m_verifierType); in iterate()
261 if (ndxA != ndxB) in iterate()
265 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, *bufferA, m_verifierType); in iterate()
319 const int ndxA = 0; in iterate() local
349 gl.glBindBufferBase(m_bufferTarget, ndxA, *bufferA); in iterate()
352 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, 0, m_verifierType); in iterate()
362 if (ndxA != ndxB) in iterate()
366 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, 0, m_verifierType); in iterate()
419 const int ndxA = 0; in iterate() local
436 gl.glBindBufferBase(m_bufferTarget, ndxA, *bufferA); in iterate()
439 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, 0, m_verifierType); in iterate()
449 if (ndxA != ndxB) in iterate()
453 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, 0, m_verifierType); in iterate()
500 const int ndxA = 0; in iterate() local
507 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
517 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_NAME, ndxA, *textureA, m_verifierType); in iterate()
564 const int ndxA = 0; in iterate() local
571 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
581 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_LEVEL, ndxA, 0, m_verifierType); in iterate()
628 const int ndxA = 0; in iterate() local
635 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
645 verifyStateIndexedBoolean(result, gl, GL_IMAGE_BINDING_LAYERED, ndxA, false, m_verifierType); in iterate()
692 const int ndxA = 0; in iterate() local
699 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
709 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_LAYER, ndxA, 0, m_verifierType); in iterate()
756 const int ndxA = 0; in iterate() local
763 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
773 …verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_ACCESS, ndxA, GL_READ_ONLY, m_verifierType); in iterate()
820 const int ndxA = 0; in iterate() local
827 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
837 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_FORMAT, ndxA, GL_RGBA8UI, m_verifierType); in iterate()