Lines Matching refs:ndxB

235 		const int					ndxB			= maxBindings / 2;  in iterate()  local
256 gl.glBindBufferRange(m_bufferTarget, ndxB, *bufferB, 0, 8); in iterate()
259 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxB, *bufferB, m_verifierType); in iterate()
261 if (ndxA != ndxB) in iterate()
320 const int ndxB = maxBindings / 2; in iterate() local
357 gl.glBindBufferRange(m_bufferTarget, ndxB, *bufferB, offset, 8); in iterate()
360 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxB, offset, m_verifierType); in iterate()
362 if (ndxA != ndxB) in iterate()
420 const int ndxB = maxBindings / 2; in iterate() local
444 gl.glBindBufferRange(m_bufferTarget, ndxB, *bufferB, 0, 8); in iterate()
447 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxB, 8, m_verifierType); in iterate()
449 if (ndxA != ndxB) in iterate()
501 const int ndxB = maxImages / 2; in iterate() local
514 gl.glBindImageTexture(ndxB, *textureB, 0, GL_FALSE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate()
518 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_NAME, ndxB, *textureB, m_verifierType); in iterate()
565 const int ndxB = maxImages / 2; in iterate() local
578 gl.glBindImageTexture(ndxB, *textureB, 2, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
582 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_LEVEL, ndxB, 2, m_verifierType); in iterate()
629 const int ndxB = maxImages / 2; in iterate() local
642 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate()
646 verifyStateIndexedBoolean(result, gl, GL_IMAGE_BINDING_LAYERED, ndxB, true, m_verifierType); in iterate()
693 const int ndxB = maxImages / 2; in iterate() local
706 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate()
710 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_LAYER, ndxB, 2, m_verifierType); in iterate()
757 const int ndxB = maxImages / 2; in iterate() local
770 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI); in iterate()
774 …verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_ACCESS, ndxB, GL_READ_WRITE, m_verifierType… in iterate()
821 const int ndxB = maxImages / 2; in iterate() local
834 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_R32F); in iterate()
838 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_FORMAT, ndxB, GL_R32F, m_verifierType); in iterate()