Lines Matching refs:iterNdx
916 for (int iterNdx = 0; iterNdx < iterations; ++iterNdx) in iterate() local
919 gl.uniform1i(m_shaderProgramArrayNdxLoc, iterNdx); in iterate()
922 … = arrayInstance ? getUniformName(m_uniformName, 0, iterNdx) : getUniformName(m_uniformName, iterN… in iterate()
923 const glw::GLint binding = m_bindings[iterNdx]; in iterate()
933 if (!drawAndVerifyResult(m_textureColors[iterNdx])) in iterate()
1212 for (int iterNdx = 0; iterNdx < iterations; ++iterNdx) in iterate() local
1215 gl.uniform1i(m_shaderProgramArrayNdxLoc, iterNdx); in iterate()
1217 …= (arrayInstance ? getUniformName(m_uniformName, 0, iterNdx) : getUniformName(m_uniformName, iterN… in iterate()
1218 const glw::GLint binding = m_bindings[iterNdx]; in iterate()
1228 if (!drawAndVerifyResult(m_textureColors[iterNdx])) in iterate()
1507 for (int iterNdx = 0; iterNdx < iterations; ++iterNdx) in iterate() local
1510 …= (arrayInstance ? getUniformName(m_uniformName, 0, iterNdx) : getUniformName(m_uniformName, iterN… in iterate()
1511 const glw::GLint binding = m_bindings[iterNdx]; in iterate()
1525 const int arrayNdx = iterNdx*2 + drawCycle; in iterate()
1742 for (int iterNdx = 0; iterNdx < iterations; ++iterNdx) in iterate() local
1745 …= (arrayInstance ? getUniformName(m_uniformName, 0, iterNdx) : getUniformName(m_uniformName, iterN… in iterate()
1746 const glw::GLint binding = m_bindings[iterNdx]; in iterate()
1760 const int arrayNdx = iterNdx*2 + drawCycle; in iterate()