Lines Matching refs:getProgram
396 ctx.glUseProgram(program.getProgram()); in get_uniformfv()
398 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "vUnif_vec4"); // vec4 in get_uniformfv()
422 ctx.glGetUniformfv (program.getProgram(), -1, ¶ms[0]); in get_uniformfv()
433 ctx.glUseProgram(program.getProgram()); in get_uniformiv()
435 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); // ivec4 in get_uniformiv()
459 ctx.glGetUniformiv (program.getProgram(), -1, ¶ms[0]); in get_uniformiv()
470 ctx.glUseProgram(program.getProgram()); in get_uniformuiv()
472 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_uvec4"); // uvec4 in get_uniformuiv()
496 ctx.glGetUniformuiv (program.getProgram(), -1, ¶ms[0]); in get_uniformuiv()
510 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in get_active_uniform()
524 ctx.glUseProgram(program.getProgram()); in get_active_uniform()
525 ctx.glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0); in get_active_uniform()
530 ctx.glGetActiveUniform(program.getProgram(), 0, -1, 0, 0, 0, 0); in get_active_uniform()
546 ctx.glUseProgram(program.getProgram()); in get_active_uniformsiv()
548 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in get_active_uniformsiv()
570 …ctx.glGetActiveUniformsiv(program.getProgram(), (GLsizei)invalidUniformIndices.size(), &invalidUni… in get_active_uniformsiv()
576 ctx.glGetActiveUniformsiv(program.getProgram(), 1, &dummyUniformIndex, -1, &dummyParamDst); in get_active_uniformsiv()
590 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_active_uniform_blockiv()
595 ctx.glUseProgram(program.getProgram()); in get_active_uniform_blockiv()
597 …ctx.glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &pa… in get_active_uniform_blockiv()
602 ctx.glGetActiveUniformBlockiv(program.getProgram(), 0, -1, ¶ms); in get_active_uniform_blockiv()
618 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_active_uniform_block_name()
623 ctx.glUseProgram(program.getProgram()); in get_active_uniform_block_name()
625 …ctx.glGetActiveUniformBlockName(program.getProgram(), numActiveBlocks, (int)sizeof(uniformBlockNam… in get_active_uniform_block_name()
645 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_ATTRIBUTES, &numActiveAttributes); in get_active_attrib()
648 ctx.glUseProgram(program.getProgram()); in get_active_attrib()
661 …ctx.glGetActiveAttrib(program.getProgram(), numActiveAttributes, (int)sizeof(name), &length, &size… in get_active_attrib()
666 ctx.glGetActiveAttrib(program.getProgram(), 0, -1, &length, &size, &type, &name[0]); in get_active_attrib()
682 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_uniform_indices()