Lines Matching refs:GL_RGB
461 ctx.glCopyTexImage2D(0, 0, GL_RGB, 0, 0, 64, 64, 0); in copyteximage2d_invalid_target()
489 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 16, 17, 0); in copyteximage2d_inequal_width_height_cube()
491 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 16, 17, 0); in copyteximage2d_inequal_width_height_cube()
493 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 16, 17, 0); in copyteximage2d_inequal_width_height_cube()
495 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 16, 17, 0); in copyteximage2d_inequal_width_height_cube()
497 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 16, 17, 0); in copyteximage2d_inequal_width_height_cube()
499 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 16, 17, 0); in copyteximage2d_inequal_width_height_cube()
507 ctx.glCopyTexImage2D(GL_TEXTURE_2D, -1, GL_RGB, 0, 0, 64, 64, 0); in copyteximage2d_neg_level()
509 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_neg_level()
511 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_neg_level()
513 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_neg_level()
515 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_neg_level()
517 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_neg_level()
519 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_neg_level()
528 ctx.glCopyTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 0, 0, 64, 64, 0); in copyteximage2d_max_level()
534 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_max_level()
536 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_max_level()
538 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_max_level()
540 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_max_level()
542 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_max_level()
544 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_max_level()
554 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, -1, 1, 0); in copyteximage2d_neg_width_height()
556 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, -1, 0); in copyteximage2d_neg_width_height()
558 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, -1, -1, 0); in copyteximage2d_neg_width_height()
563 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, -1, 1, 0); in copyteximage2d_neg_width_height()
565 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 1, -1, 0); in copyteximage2d_neg_width_height()
567 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, -1, -1, 0); in copyteximage2d_neg_width_height()
572 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, -1, 1, 0); in copyteximage2d_neg_width_height()
574 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 1, -1, 0); in copyteximage2d_neg_width_height()
576 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, -1, -1, 0); in copyteximage2d_neg_width_height()
581 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, -1, 1, 0); in copyteximage2d_neg_width_height()
583 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 1, -1, 0); in copyteximage2d_neg_width_height()
585 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, -1, -1, 0); in copyteximage2d_neg_width_height()
590 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, -1, 1, 0); in copyteximage2d_neg_width_height()
592 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 1, -1, 0); in copyteximage2d_neg_width_height()
594 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, -1, -1, 0); in copyteximage2d_neg_width_height()
599 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, -1, 1, 0); in copyteximage2d_neg_width_height()
601 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 1, -1, 0); in copyteximage2d_neg_width_height()
603 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, -1, -1, 0); in copyteximage2d_neg_width_height()
608 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, -1, 1, 0); in copyteximage2d_neg_width_height()
610 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 1, -1, 0); in copyteximage2d_neg_width_height()
612 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, -1, -1, 0); in copyteximage2d_neg_width_height()
627 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, 1, 0); in copyteximage2d_max_width_height()
629 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, maxTextureSize, 0); in copyteximage2d_max_width_height()
631 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, maxTextureSize, 0); in copyteximage2d_max_width_height()
636 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); in copyteximage2d_max_width_height()
638 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); in copyteximage2d_max_width_height()
640 …ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSi… in copyteximage2d_max_width_height()
645 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); in copyteximage2d_max_width_height()
647 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); in copyteximage2d_max_width_height()
649 …ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSi… in copyteximage2d_max_width_height()
654 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); in copyteximage2d_max_width_height()
656 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); in copyteximage2d_max_width_height()
658 …ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSi… in copyteximage2d_max_width_height()
663 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); in copyteximage2d_max_width_height()
665 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); in copyteximage2d_max_width_height()
667 …ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSi… in copyteximage2d_max_width_height()
672 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); in copyteximage2d_max_width_height()
674 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); in copyteximage2d_max_width_height()
676 …ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSi… in copyteximage2d_max_width_height()
681 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); in copyteximage2d_max_width_height()
683 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); in copyteximage2d_max_width_height()
685 …ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSi… in copyteximage2d_max_width_height()
697 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 0, 0, -1); in copyteximage2d_invalid_border()
699 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 0, 0, 1); in copyteximage2d_invalid_border()
704 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, 0, -1); in copyteximage2d_invalid_border()
706 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, 0, 1); in copyteximage2d_invalid_border()
711 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 0, 0, -1); in copyteximage2d_invalid_border()
713 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 0, 0, 1); in copyteximage2d_invalid_border()
718 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 0, 0, -1); in copyteximage2d_invalid_border()
720 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 0, 0, 1); in copyteximage2d_invalid_border()
725 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 0, 0, -1); in copyteximage2d_invalid_border()
727 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 0, 0, 1); in copyteximage2d_invalid_border()
732 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 0, 0, -1); in copyteximage2d_invalid_border()
734 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 0, 0, 1); in copyteximage2d_invalid_border()
739 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 0, 0, -1); in copyteximage2d_invalid_border()
741 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 0, 0, 1); in copyteximage2d_invalid_border()
977 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in generatemipmap()
982 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in generatemipmap()
983 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in generatemipmap()
984 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in generatemipmap()
985 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in generatemipmap()
986 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in generatemipmap()
987 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in generatemipmap()
1000 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8_SNORM, 0, 0, 0, GL_RGB, GL_BYTE, 0); in generatemipmap()
1081 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage2d()
1083 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in teximage2d()
1085 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5_A1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in teximage2d()
1087 …ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV, 0… in teximage2d()
1097 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_inequal_width_height_cube()
1099 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_inequal_width_height_cube()
1101 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_inequal_width_height_cube()
1103 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_inequal_width_height_cube()
1105 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_inequal_width_height_cube()
1107 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_inequal_width_height_cube()
1115 ctx.glTexImage2D(GL_TEXTURE_2D, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_level()
1120 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_level()
1122 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_level()
1124 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_level()
1126 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_level()
1128 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_level()
1130 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_level()
1139 ctx.glTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_max_level()
1145 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_U… in teximage2d_max_level()
1147 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_U… in teximage2d_max_level()
1149 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_U… in teximage2d_max_level()
1151 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_U… in teximage2d_max_level()
1153 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_U… in teximage2d_max_level()
1155 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_U… in teximage2d_max_level()
1165 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1167 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1169 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1174 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1176 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1178 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in teximage2d_neg_width_height()
1183 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1185 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1187 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in teximage2d_neg_width_height()
1192 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1194 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1196 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in teximage2d_neg_width_height()
1201 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1203 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1205 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in teximage2d_neg_width_height()
1210 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1212 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1214 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in teximage2d_neg_width_height()
1219 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1221 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1223 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in teximage2d_neg_width_height()
1236 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_max_width_height()
1238 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_max_width_height()
1240 …ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_… in teximage2d_max_width_height()
1247 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1249 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1251 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_… in teximage2d_max_width_height()
1256 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1258 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1260 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_… in teximage2d_max_width_height()
1265 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1267 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1269 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_… in teximage2d_max_width_height()
1274 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1276 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1278 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_… in teximage2d_max_width_height()
1283 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1285 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1287 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_… in teximage2d_max_width_height()
1292 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1294 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1296 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_… in teximage2d_max_width_height()
1306 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_invalid_border()
1308 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_invalid_border()
1310 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_invalid_border()
1312 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_invalid_border()
1314 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_invalid_border()
1316 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_invalid_border()
1318 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_invalid_border()
1320 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_invalid_border()
1383 ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, 0, 0); in texsubimage2d()
1390 ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in texsubimage2d()
1392 ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in texsubimage2d()
1394 ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in texsubimage2d()
1398 ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_FLOAT, 0); in texsubimage2d()
1410 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in texsubimage2d_neg_level()
1412 …FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0)… in texsubimage2d_neg_level()
1416 ctx.glTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in texsubimage2d_neg_level()
1423 ctx.glTexSubImage2D(faceGL, -1, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in texsubimage2d_neg_level()
1436 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in texsubimage2d_max_level()
1438 …FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0)… in texsubimage2d_max_level()
1443 ctx.glTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in texsubimage2d_max_level()
1451 ctx.glTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in texsubimage2d_max_level()
1464 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in texsubimage2d_neg_offset()
1468 ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in texsubimage2d_neg_offset()
1470 ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in texsubimage2d_neg_offset()
1472 ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in texsubimage2d_neg_offset()
2031 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d()
2033 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in teximage3d()
2035 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB5_A1, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in teximage3d()
2037 …ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV… in teximage3d()
2047 ctx.glTexImage3D(GL_TEXTURE_3D, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_level()
2049 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_level()
2058 …ctx.glTexImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE… in teximage3d_max_level()
2064 …ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_… in teximage3d_max_level()
2123 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_invalid_border()
2125 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 2, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_invalid_border()
2127 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 1, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_invalid_border()
2129 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 1, 1, 1, 2, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_invalid_border()
2196 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, 0, 0); in texsubimage3d()
2201 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in texsubimage3d()
2203 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in texsubimage3d()
2205 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in texsubimage3d()
2209 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_FLOAT, 0); in texsubimage3d()