Lines Matching refs:GL_TEXTURE_3D
120 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); in bindtexture()
129 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); in bindtexture()
2009 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0); in teximage3d()
2014 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); in teximage3d()
2019 ctx.glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d()
2024 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, 0); in teximage3d()
2026 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0); in teximage3d()
2031 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d()
2033 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in teximage3d()
2035 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB5_A1, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in teximage3d()
2037 …ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV… in teximage3d()
2039 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32UI, 1, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0); in teximage3d()
2047 ctx.glTexImage3D(GL_TEXTURE_3D, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_level()
2058 …ctx.glTexImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE… in teximage3d_max_level()
2072 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth()
2074 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth()
2076 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth()
2078 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth()
2098 …ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, max3DTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in teximage3d_max_width_height_depth()
2100 …ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, max3DTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in teximage3d_max_width_height_depth()
2102 …ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, max3DTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in teximage3d_max_width_height_depth()
2104 …ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, max3DTextureSize, max3DTextureSize, max3DTextureSize, … in teximage3d_max_width_height_depth()
2123 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_invalid_border()
2125 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 2, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_invalid_border()
2144 ctx.glBindTexture (GL_TEXTURE_3D, texture); in teximage3d_invalid_buffer_target()
2151 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_invalid_buffer_target()
2157 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 64, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_invalid_buffer_target()
2163 …ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGB5_A1, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, … in teximage3d_invalid_buffer_target()
2179 ctx.glBindTexture (GL_TEXTURE_3D, texture); in texsubimage3d()
2180 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d()
2191 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 4, 4, 4, GL_UNSIGNED_BYTE, 0); in texsubimage3d()
2196 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, 0, 0); in texsubimage3d()
2201 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in texsubimage3d()
2203 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in texsubimage3d()
2205 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in texsubimage3d()
2207 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0); in texsubimage3d()
2209 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_FLOAT, 0); in texsubimage3d()
2220 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]); in texsubimage3d_neg_level()
2221 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_level()
2227 ctx.glTexSubImage3D(GL_TEXTURE_3D, -1, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_level()
2240 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]); in texsubimage3d_max_level()
2241 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_max_level()
2250 …ctx.glTexSubImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BY… in texsubimage3d_max_level()
2266 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]); in texsubimage3d_neg_offset()
2267 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_offset()
2273 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, -1, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_offset()
2275 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_offset()
2277 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_offset()
2279 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, -1, -1, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_offset()
2298 ctx.glBindTexture (GL_TEXTURE_3D, texture); in texsubimage3d_invalid_offset()
2299 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_invalid_offset()
2303 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 2, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_invalid_offset()
2308 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 2, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_invalid_offset()
2313 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 2, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_invalid_offset()
2323 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, -1, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_width_height()
2325 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_width_height()
2327 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_width_height()
2329 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, -1, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_width_height()
2341 ctx.glBindTexture (GL_TEXTURE_3D, texture); in texsubimage3d_invalid_buffer_target()
2342 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_invalid_buffer_target()
2352 ctx.glTexSubImage3D (GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_invalid_buffer_target()
2358 ctx.glTexSubImage3D (GL_TEXTURE_3D, 0, 0, 0, 0, 16, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_invalid_buffer_target()
2365 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0); in texsubimage3d_invalid_buffer_target()
2368 …ctx.glTexSubImage3D (GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (co… in texsubimage3d_invalid_buffer_target()
2384 ctx.glBindTexture (GL_TEXTURE_3D, texture); in copytexsubimage3d()
2385 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in copytexsubimage3d()
2399 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]); in copytexsubimage3d_neg_level()
2400 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in copytexsubimage3d_neg_level()
2406 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, -1, 0, 0, 0, 0, 0, 4, 4); in copytexsubimage3d_neg_level()
2422 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]); in copytexsubimage3d_max_level()
2423 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in copytexsubimage3d_max_level()
2429 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, 0, 0, 0, 0, 0, 4, 4); in copytexsubimage3d_max_level()
2445 ctx.glBindTexture (GL_TEXTURE_3D, texture); in copytexsubimage3d_neg_offset()
2446 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in copytexsubimage3d_neg_offset()
2449 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, -1, 0, 0, 0, 0, 4, 4); in copytexsubimage3d_neg_offset()
2451 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, -1, 0, 0, 0, 4, 4); in copytexsubimage3d_neg_offset()
2453 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, -1, 0, 0, 4, 4); in copytexsubimage3d_neg_offset()
2455 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, -1, -1, -1, 0, 0, 4, 4); in copytexsubimage3d_neg_offset()
2466 ctx.glBindTexture (GL_TEXTURE_3D, texture); in copytexsubimage3d_invalid_offset()
2467 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in copytexsubimage3d_invalid_offset()
2470 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 1, 0, 0, 0, 0, 4, 4); in copytexsubimage3d_invalid_offset()
2475 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 1, 0, 0, 0, 4, 4); in copytexsubimage3d_invalid_offset()
2480 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 4, 0, 0, 4, 4); in copytexsubimage3d_invalid_offset()
2491 ctx.glBindTexture (GL_TEXTURE_3D, texture); in copytexsubimage3d_neg_width_height()
2492 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in copytexsubimage3d_neg_width_height()
2495 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, -4, 4); in copytexsubimage3d_neg_width_height()
2500 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 4, -4); in copytexsubimage3d_neg_width_height()
2513 ctx.glBindTexture (GL_TEXTURE_3D, texture[0]); in copytexsubimage3d_incomplete_framebuffer()
2514 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in copytexsubimage3d_incomplete_framebuffer()
2522 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 4, 4); in copytexsubimage3d_incomplete_framebuffer()
2669 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 18, 18, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, … in compressedtexsubimage3d()
2865 ctx.glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in texstorage2d()
2943 ctx.glBindTexture (GL_TEXTURE_3D, texture); in texstorage3d()
2946 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, 0, 4, 4, 4); in texstorage3d()
2948 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA_INTEGER, 4, 4, 4); in texstorage3d()
2962 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 0, 4, 4); in texstorage3d()
2964 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 0, 4); in texstorage3d()
2966 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 0); in texstorage3d()
2968 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 0, 0, 0); in texstorage3d()
2977 ctx.glBindTexture (GL_TEXTURE_3D, 0); in texstorage3d_invalid_binding()
2980 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4); in texstorage3d_invalid_binding()
2986 ctx.glBindTexture (GL_TEXTURE_3D, texture); in texstorage3d_invalid_binding()
2990 ctx.glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable); in texstorage3d_invalid_binding()
2992 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4); in texstorage3d_invalid_binding()
2994 ctx.glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable); in texstorage3d_invalid_binding()
2996 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4); in texstorage3d_invalid_binding()
3007 ctx.glBindTexture (GL_TEXTURE_3D, texture); in texstorage3d_invalid_levels()
3010 ctx.glTexStorage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 4, 4, 4); in texstorage3d_invalid_levels()
3012 ctx.glTexStorage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 0, 0, 0); in texstorage3d_invalid_levels()
3018 ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 2, 2); in texstorage3d_invalid_levels()
3020 ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 8, 2); in texstorage3d_invalid_levels()
3022 ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 2, 8); in texstorage3d_invalid_levels()
3024 ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 8, 8); in texstorage3d_invalid_levels()