Lines Matching refs:glCompressedTexSubImage3D
2653 ctx.glCompressedTexSubImage3D(0, 0, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); in compressedtexsubimage3d()
2664 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0… in compressedtexsubimage3d()
2669 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 18, 18, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, … in compressedtexsubimage3d()
2674 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 4, 0, 0, 10, 4, 1, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d()
2679 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 4, 0, 4, 10, 1, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d()
2684 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 1, 0, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_E… in compressedtexsubimage3d()
2686 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 1, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_E… in compressedtexsubimage3d()
2688 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 1, 1, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_E… in compressedtexsubimage3d()
2704 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, -1, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_neg_level()
2721 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 0, GL_COMPRE… in compressedtexsubimage3d_max_level()
2737 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -4, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_neg_offset()
2739 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -4, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_neg_offset()
2741 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, -4, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_neg_offset()
2743 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -4, -4, -4, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC… in compressedtexsubimage3d_neg_offset()
2760 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 12, 0, 0, 8, 4, 1, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_invalid_offset()
2762 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 12, 0, 4, 8, 1, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_invalid_offset()
2764 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 12, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_invalid_offset()
2766 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 12, 12, 12, 8, 8, 1, GL_COMPRESSED_RGBA8_ETC… in compressedtexsubimage3d_invalid_offset()
2782 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, -4, 0, 0, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_neg_width_height_depth()
2784 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, -4, 0, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_neg_width_height_depth()
2786 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, -4, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_neg_width_height_depth()
2788 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, -4, -4, -4, GL_COMPRESSED_RGBA8_ETC… in compressedtexsubimage3d_neg_width_height_depth()
2804 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_COMPRESSED_RGBA8_ETC2… in compressedtexsubimage3d_invalid_size()
2807 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_COMPRESSED_RGBA8_ETC2… in compressedtexsubimage3d_invalid_size()
2832 …ctx.glCompressedTexSubImage3D (GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_invalid_buffer_target()
2838 …ctx.glCompressedTexSubImage3D (GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_COMPRESSED_RGBA8_ETC… in compressedtexsubimage3d_invalid_buffer_target()