Lines Matching refs:allOk

2519 			bool allOk = true;  in checkShaderResourceUsage()  local
2523 allOk &= checkLimit(restrictions[ndx].pname, restrictions[ndx].usage, gl, log); in checkShaderResourceUsage()
2525 return allOk; in checkShaderResourceUsage()
2548 bool allOk = true; in checkShaderResourceUsage() local
2552 allOk &= checkLimit(restrictions[ndx].pname, restrictions[ndx].usage, gl, log); in checkShaderResourceUsage()
2554 return allOk; in checkShaderResourceUsage()
2575 bool allOk = true; in checkShaderResourceUsage() local
2579 allOk &= checkLimit(restrictions[ndx].pname, restrictions[ndx].usage, gl, log); in checkShaderResourceUsage()
2581 return allOk; in checkShaderResourceUsage()
2606 bool allOk = true; in checkShaderResourceUsage() local
2610 allOk &= checkLimit(restrictions[ndx].pname, restrictions[ndx].usage, gl, log); in checkShaderResourceUsage()
2612 return allOk; in checkShaderResourceUsage()
2638 bool allOk = true; in checkShaderResourceUsage() local
2642 allOk &= checkLimit(restrictions[ndx].pname, restrictions[ndx].usage, gl, log); in checkShaderResourceUsage()
2644 return allOk; in checkShaderResourceUsage()
2668 bool allOk = true; in checkShaderResourceUsage() local
2672 allOk &= checkLimit(restrictions[ndx].pname, restrictions[ndx].usage, gl, log); in checkShaderResourceUsage()
2674 return allOk; in checkShaderResourceUsage()
2720 bool allOk = true; in checkProgramCombinedResourceUsage() local
2724 allOk &= checkLimit(restrictions[ndx].pname, restrictions[ndx].usage, gl, log); in checkProgramCombinedResourceUsage()
2726 return allOk; in checkProgramCombinedResourceUsage()