Lines Matching refs:m_format

567 	const TextureFormat&						getFormat					(void) const { return m_format; }  in getFormat()
597 const TextureFormat m_format; member in deqp::gles31::Functional::__anon0a49b9df0111::LayeredImage
610 , m_format (format) in LayeredImage()
1104 , m_format (format) in ImageStoreCase()
1114 const TextureFormat m_format; member in deqp::gles31::Functional::__anon0a49b9df0111::ImageStoreCase
1124 const deUint32 internalFormatGL = glu::getInternalFormat(m_format); in iterate()
1129 …const float storeColorScale = isFormatTypeUnorm(m_format.type) ? 1.0f / (float)(maxImageDime… in iterate()
1130 : isFormatTypeSnorm(m_format.type) ? 2.0f / (float)(maxImageDimension - 1) in iterate()
1132 const float storeColorBias = isFormatTypeSnorm(m_format.type) ? -1.0f : 0.0f; in iterate()
1154 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate()
1156 const string shaderImageTypeStr = getShaderImageType(m_format.type, shaderImageType); in iterate()
1157 const bool isUintFormat = isFormatTypeUnsignedInteger(m_format.type); in iterate()
1158 const bool isIntFormat = isFormatTypeSignedInteger(m_format.type); in iterate()
1232 const int isIntegerFormat = isFormatTypeInteger(m_format.type); in iterate()
1233 LayeredImage reference (m_textureType, m_format, imageSize.x(), imageSize.y(), imageSize.z()); in iterate()
1249 …extureAndVerify(renderCtx, glLog, *texture, *textureBuf, m_textureType, m_format, imageSize, Image… in iterate()
1583 , m_format (format) in BinaryAtomicOperationCase()
1588 DE_ASSERT(m_format == TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT32) || in BinaryAtomicOperationCase()
1589 m_format == TextureFormat(TextureFormat::R, TextureFormat::SIGNED_INT32) || in BinaryAtomicOperationCase()
1590 …(m_format == TextureFormat(TextureFormat::R, TextureFormat::FLOAT) && m_operation == ATOMIC_OPERAT… in BinaryAtomicOperationCase()
1610 const TextureFormat m_format; member in deqp::gles31::Functional::__anon0a49b9df0111::BinaryAtomicOperationCase
1917 const deUint32 internalFormatGL = glu::getInternalFormat(m_format); in iterate()
1921 const bool isUintFormat = isFormatTypeUnsignedInteger(m_format.type); in iterate()
1922 const bool isIntFormat = isFormatTypeSignedInteger(m_format.type); in iterate()
1947 const LayeredImage imageData(m_imageType, m_format, imageSize.x(), imageSize.y(), imageSize.z()); in iterate()
2006 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate()
2007 const string shaderImageTypeStr = getShaderImageType(m_format.type, m_imageType); in iterate()
2067 …y(renderCtx, glLog, textureToCheckGL, textureToCheckBufGL, m_imageType, m_format, textureToCheckSi… in iterate()
2089 , m_format (format) in AtomicCompSwapCase()
2093 DE_ASSERT(m_format == TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT32) || in AtomicCompSwapCase()
2094 m_format == TextureFormat(TextureFormat::R, TextureFormat::SIGNED_INT32)); in AtomicCompSwapCase()
2111 const TextureFormat m_format; member in deqp::gles31::Functional::__anon0a49b9df0111::AtomicCompSwapCase
2317 const deUint32 internalFormatGL = glu::getInternalFormat(m_format); in iterate()
2321 const bool isUintFormat = isFormatTypeUnsignedInteger(m_format.type); in iterate()
2322 const bool isIntFormat = isFormatTypeSignedInteger(m_format.type); in iterate()
2349 const LayeredImage imageData(m_imageType, m_format, imageSize.x(), imageSize.y(), imageSize.z()); in iterate()
2402 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate()
2403 const string shaderImageTypeStr = getShaderImageType(m_format.type, m_imageType); in iterate()
2471 …y(renderCtx, glLog, textureToCheckGL, textureToCheckBufGL, m_imageType, m_format, relevantRegion, … in iterate()
2494 , m_format (format) in CoherenceCase()
2503 DE_ASSERT(m_format == TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT32) || in CoherenceCase()
2504 m_format == TextureFormat(TextureFormat::R, TextureFormat::SIGNED_INT32) || in CoherenceCase()
2505 m_format == TextureFormat(TextureFormat::R, TextureFormat::FLOAT)); in CoherenceCase()
2519 const TextureFormat m_format; member in deqp::gles31::Functional::__anon0a49b9df0111::CoherenceCase
2536 const deUint32 internalFormatGL = glu::getInternalFormat(m_format); in iterate()
2540 const bool isUintFormat = isFormatTypeUnsignedInteger(m_format.type); in iterate()
2541 const bool isIntFormat = isFormatTypeSignedInteger(m_format.type); in iterate()
2584 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate()
2585 const string shaderImageTypeStr = getShaderImageType(m_format.type, m_imageType); in iterate()
2655 LayeredImage reference(m_imageType, m_format, imageSize.x(), imageSize.y(), imageSize.z()); in iterate()
2658 LayeredImage base(m_imageType, m_format, imageSize.x(), imageSize.y(), imageSize.z()); in iterate()
2681 …if (readTextureAndVerify(renderCtx, glLog, *texture, *textureBuf, m_imageType, m_format, imageSize… in iterate()
2737 , m_format (format) in ImageSizeCase()
2748 const TextureFormat m_format; member in deqp::gles31::Functional::__anon0a49b9df0111::ImageSizeCase
2759 const deUint32 internalFormatGL = glu::getInternalFormat(m_format); in iterate()
2797 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate()
2798 const string shaderImageTypeStr = getShaderImageType(m_format.type, m_imageType); in iterate()